Because we're using .ini format, the translation servies spit out files
with .ini extensions, so this makes it so we don't necessarily have to
rename those files from .ini to .txt before merging.
The status bar now displays:
- Auto-reconnect information (reconnecting and reconnect success)
- Dropped frames (as well as percentage of total video frames)
- Duration of session
- CPU usage of the program
- Kbp/s
The OBSBasic class is getting a bit big, so I separated out the
status bar code to its own class derived from QStatusBar.
Contains Move Up, Move Down, Move to Top, Move to Bottom. Also assigns
Ctrl-Up, Ctrl-Down, Ctrl-Home, Ctrl-End to each action.
This was also added to the right-click context menu popup for sources.
The removeItemAction just for a keyboard shortcut was unnecessary.
Instead, use the toolbar button to associate a shortcut with, and remove
the removeItemAction object.
I screwed it up a bit originally, using && instead of ||.
Use 'trimmed' function to prevent sources with leading or trailing
whitespace.
Also, do not allow an empty value.
Similar to the shader functions, the effect parameter functions take
the effect as a parameter. However, the effect parameter is pretty
pointless, because the effect parameter.. parameter stores the effect
pointer interally.
The locale parameter was a mistake, because it puts extra needless
burden upon the module developer to have to handle this variable for
each and every single callback function. The parameter is being removed
in favor of a single centralized module callback function that
specifically updates locale information for a module only when needed.
This API is used to set the current locale for libobs, which it will set
for all modules when a module is loaded or specifically when the locale
is manually changed.
Currently, if a user presses 'OK' or 'Apply' on the settings window, it
will save all data from all controls on a settings pane, regardless of
whether of not they were changed. The major issue with this is that
setting the data will overwrite all default values, making it impossible
for default values to be used if a user didn't actually change a value.
(Thanks to palana for pointing this fact out)
So instead, mark a control as 'changed' using QObject::property() and
QObject::sender(), and add a few helper functions to controls to ensure
that they are checked to see whether they were actually changed directly
by the user before saving the value to the config.
If the scene item has a bounding box set up for it, do not make it use
aspect ratio clamping by default.
Instead, make it so that shift will turn on aspect ratio, and make it
also apply to all types of bounding box modes.
The only time where aspect ratio clamping should apply by default is
when bounds are not in use (i.e. when a source is just created). Some
will disagree with me just because that's how photoshop does it, but
we're not photoshop, and I feel that the majority of users will have
more trouble with it disabled by default than enabled by default.
So to sum it up:
If bounds inactive, clamp aspect ratio by default, because scene items
start out with it inactive, and it directly affects the scale.
If bounds active, do not clamp aspect ratio by default, because clamping
to aspect ratio doesn't particularly have an effect for mode bounds
modes except for "stretch to bounds".