jp9000
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95a7da2d4c
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add names to sources, use 'id' for the internal source identifier names rather than 'name'
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2013-12-20 17:23:19 -07:00 |
Palana
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e6017ec1ba
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changed allocation counter to uint64_t
also avoids format string confusion for bnum_allocs
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2013-12-07 17:39:43 +01:00 |
jp9000
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e5c99175c5
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fixed some build issues on non-windows systems
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2013-11-26 23:07:27 -07:00 |
jp9000
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58810f9806
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changed gs_draw_sprite to allow custom sizes, added output textures to the core, and adjusted the test code to accommodate the changes
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2013-11-26 22:26:14 -07:00 |
jp9000
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409b011a8e
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cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
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2013-11-20 15:00:16 -07:00 |
jp9000
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8847d11e8e
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adjust file locations to be more portable
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2013-11-01 14:33:00 -07:00 |
jp9000
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a6a6118c04
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finish up most of the source audio stuff and rename some variables/structs/enum to be a bit more consistent
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2013-10-31 10:28:47 -07:00 |
jp9000
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676a0bd67d
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update build system to autotools (finally)
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2013-10-29 23:21:40 -07:00 |
jp9000
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ab08c2c3f2
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fixed a minor bug in the gl shader parser
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2013-10-29 06:01:19 -07:00 |
jp9000
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dfa2dc6eab
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
jp9000
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9570f0b8d7
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change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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2013-10-14 12:37:52 -07:00 |
jp9000
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f255ae1922
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first commit
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2013-09-30 19:37:13 -07:00 |