As currently all 64bit Linux platforms are respecting LP64
data model and most 32bit platforms are respecting ILP32, we
don't have to discuss pointer size case by case. LP64 is effective
enough to tell pointer size.
This fixes build for armhf and powerpc.
Signed-off-by: Jiaxun Yang <jiaxun.yang@flygoat.com>
RTMP authentication requires the curStreamIdx and nStreams be set
between the disconnect / reconnect that occurs in PublisherAuth. Now
that there's no good place to clean them up, zero the whole rtmp->Link
before starting a new stream.
In window capture, it will search for a window with a specific title,
but will not search minimized windows. This fixes that by making is
acquire the correct window even if that window is minimized, rather than
potentially risk it capturing the wrong window of the same type.
Fixes a CEF initialization issue where CefInitialize would internally
call a Chromium function that would change process permissions. The
permissions it changed would break other functionality within the
program, such as the new window capture method based upon
Window.Graphics.Capture.
Checks the hook version to ensure compatibility with hook DLL. It's
unlikely it'll ever be necessary to increment the hook version, but this
is just a precautionary thing that allows a hook DLL to make sure it's
rejected by an older OBS version if needed. Again however, very
unlikely that the major version will ever be incremented.
The inject helper should be able to specify the full path rather than
assume the path of the hook DLL. This change allows us to modify the
hook's location. This needs to be done because the hook needs to be
relocated to ProgramData to prevent the possibility of multiple Vulkan
capture hooks.
Prevents multiple separate hook DLLs from being loaded in to a target at
once. This is done just in the off-chance that someone might add
another hook to the Vulkan layer registry.
Allows automatically outputting the function name as part of the hook
logging. This really doesn't need to be a manual process. Makes code a
bit cleaner when used.
This re-uses the game capture code for checking whether the original
window still exists or not. If it doesn't or the name changed, it'll
insert the value at the top of the list so it doesn't automatically
select another when the user opens properties.
Basically, this fixes an issue where opening properties could sometimes
cause it to instantly capture whatever window was at the top of the
list, which is undesirable.
Closesobsproject/obs-studio#2421
Adds an "Automatic" method to the capture method property of window
capture. This allows the ability for window capture to automatically
determine the best capture method to use. Primarily, it prefers BitBlt
in most cases, but will use WGC when it detects the window is a browser,
microsoft office, or a UWP program.
This was implemented because the new capture method has a number of
undesired effects associated with it -- the issue of the capture border
that we can do nothing about, the fact that we can't control the capture
of the cursor, and the fact that Microsoft designed it to switch the
cursor away from hardware cursor mode when the capture is active (there
was absolutely no reason to do this because even OBS can capture the
hardware cursor with no issue). Until we get a new version of this API
that doesn't absolutely blow, we're stuck preferring BitBlt instead.
But hey, at least people will be able to capture browser windows now.
Users will now have the option of legacy window capture via BitBlt, or
Windows Graphics Capture, which is new to Windows 10.
There are two annoyances with the new capture method though. One is that
there is a bright, yellow border added to the original window (but not
the OBS view of it). The other is that the mouse cursor is always
captured, and we won't be able to capture without cursor until a later
version of Windows 10 is released.
It should also be noted that DPI scaling is now applied, which may
result in blurrier images caused by Windows rescaling.
Every addStream call would increment this counter. After merging the
mbedTLS fixes, we no longer have extraneous RTMP_Init calls which were
masking the prescence of this bug. This caused every stream after the
first stream to have the wrong channel index, and eventually OBS would
crash due to an out of bounds write if the counter reached
RTMP_MAX_STREAMS.