When sharing DMA-BUFs it is required the announce the underlying
hardware capabilities via supported modifiers.
Add new device_query_dmabuf_capabilities vfunc to gs_exports and connect it
to the egl implementation stubs in the supported render platforms. Add a new
public method gs_query_dmabuf_capabilities() that calls the vfunc above.
Add new device_query_dmabuf_modifiers vfunc to gs_exports and connect it
to the egl implementation in the supported render platforms. Add a new
public method gs_query_dmabuf_modifiers() that calls the vfunc above.
Add all missing obs_frontend_*() functions, plus organize the
`obs_frontend_event` enum. It wasn't ordered the same as the header
file, so we might as well take the opportunity to make it clearer.
- Changes the note under obs_sceneitem_get_id(). Getting the id of a
sceneitem is not dangerous and does not cause errors. Only
obs_sceneitem_set_id() can cause errors.
- Changes wording on `obs_group_or_scene_from_source()`
Currently, ifdefs are used to determine if monitoring is supported.
This is difficult to maintain and restricts plugins from knowing if
monitoring is supported by OBS. This adds a runtime function to fix
that issue.
The gs_texture_create_from_dmabuf function is a wrapper for
eglCreateImageKHR, which can set a different modifier for each plane.
The documentation should advice against that, since this should be
rejected by the driver.
While DMA-BUFs started to have one modifier per plane, this decision was
rolled back to having one modifier for the whole buffer / all planes.
While some apis like EGL were designed with a modifier per plane,
drivers are expected to reject any request using different modifiers per
plane.
In order to do linear-correct filtering cheaply when scale filtering is
disabled, we need to know whether or not texture coordinates will always
sample from texel centers. This can be computed at the scene item level
relatively easily, and passed along to sources when rendering. Scene
items will use obs_source_set_texcoords_centered to set hint status, and
sources will use obs_source_get_texcoords_centered to retrieve it.
Add OBS_SOURCE_SRGB to indicate sources that support SRGB rendering. We
can use this flag to know which sources do not know how to handle SRGB,
and disable accordingly inside obs_source_main_render().
We can also use this flag to clean up the filter interface and remove
the SRGB-specific functions. We also need to disable direct rendering if
the filter source wants to render SRGB, but the parent source does not
support it.
Scenes and groups are marked as having SRGB support, and those are
internal sources that we control.
Allows the ability to reset (erase) a source's existing settings and
replace them with new settings. This is useful for things such as
reverting to older settings.
Implements obs_data_get_defaults and updates the documentation. This is
supposed to allow someone to access all the defaults of an object.
Should help in cases where the full data is needed, and not just the
currently set.