Commit Graph

8 Commits (40f8d4cfb2fada75bd4ec35a6743f92ef5a961bb)

Author SHA1 Message Date
J.D. Purcell 459da1c863 obs-filters: Fix heavy distortion in Noise Suppression filter
Noise Suppression: Clamp sample values before converting to integer.
This fixes an issue where samples exceeding full scale would overflow,
resulting in heavy distortion.

Closes jp9000/obs-studio#1113
2018-01-04 20:41:01 -08:00
pkviet bbac3280c1 libobs: Add surround sound audio support
(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)

Adds surround sound audio support to the core, core plugins, and user
interface.

Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts  (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
		   opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
	 HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
	 videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
         (due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST:	 stereo plugins keep in general only the first two channels.
	 surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
         (not implemented due to lack of usefulness)

Closes jp9000/obs-studio#968
2017-11-26 03:41:53 -08:00
Christoph Hohmann 92b216b468 obs-filters: Fix step size for noise suppression filter 2016-08-11 20:56:38 +02:00
jp9000 71dc8d6407 obs-filters: Add comments to noise suppression filter
These comments have been added to clean up the code and make it more
clear of what the code is doing.  The code felt a bit messy, and this
should help prevent the original author of the noise suppression filter
from being lost in case he decides to modify/improve the filter.
2016-07-26 05:06:26 -07:00
jp9000 6fcb5372e9 obs-filters: Remove redundant code
This variable was always being set to that value regardless a few lines
below.
2016-07-26 04:53:46 -07:00
jp9000 155ddf8996 obs-filters: Handle timestamp jumps for noise sup. filter
When buffering audio data, we don't want to buffer audio data that may
be old.  If the audio timing jumps significant and old audio data is
buffered, clear that old data.
2016-07-26 04:50:18 -07:00
jp9000 55a5664363 obs-filters: Buffer noise suppression audio data
The noise suppression filter mistakenly operated on the assumption that
input audio data would always be in 10ms segments, and would crash if
audio data was larger than that size.

Because speexdsp operates on fixed audio frame sizes only, we must
buffer audio data to fit that frame processing size.  This creates a
troublesome situation where you must buffer around that specified frame
size.

The new steps for processing are:
1. Push audio data to input circular buffer.
2. Push number of audio frames and timestamp for that audio packet to an
   'info' circular buffer.
3. Check size of input circular buffer, and while it's equal to or above
   the speexdsp frame size (10ms for minimum latency), pop from the
   input buffer to a temporary buffer (10ms frames) and process it, then
   push that temporary buffer to the output circular buffer.
4. Peek at the front of the 'info' circular buffer.
5. If the output circular buffer frame size is equal or larger than next
   expected number of frames, pop both the info and output buffer, and
   return the audio data with the expected audio frames/timestamp.
2016-07-26 04:29:50 -07:00
Simon f3d0272f57 obs-filters: Add speexdsp-based noise suppression filter 2016-07-25 20:17:13 -07:00