Commit Graph

3 Commits (40f8d4cfb2fada75bd4ec35a6743f92ef5a961bb)

Author SHA1 Message Date
jp9000 4b54bde426 cmake, libobs, win-capture: Fix VS2017 warnings 2018-03-12 16:16:38 -07:00
pkviet bbac3280c1 libobs: Add surround sound audio support
(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)

Adds surround sound audio support to the core, core plugins, and user
interface.

Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts  (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
		   opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
	 HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
	 videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
         (due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST:	 stereo plugins keep in general only the first two channels.
	 surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
         (not implemented due to lack of usefulness)

Closes jp9000/obs-studio#968
2017-11-26 03:41:53 -08:00
jp9000 d2934eca7e libobs: Implement audio monitoring
Adds functions to turn on audio monitoring to allow the user to hear
playback of an audio source over the user's speaker.  It can be set to
turn off monitoring and only output to stream, or it can be set to
output only to monitoring, or it can be set to both.

On windows, audio monitoring uses WASAPI.  Windows also is capable of
syncing the audio to the video according to when the video frame itself
was played.

On mac, it uses AudioQueue.

On linux, it's not currently implemented and won't do anything (to be
implemented).
2017-02-06 11:44:02 -08:00