Having everything in global.ini meant that if you wanted different
settings for studio mode, that it would also overwrite it for basic
mode. This way, the settings for each mode are separate, and you can
use different settings for each mode.
FFmpeg test output wasn't make any attempt to sync data before. Should
be much more accurate now.
Also, added a restart message to audio settings if base audio settings
are changed.
Resetting audio while libobs is active is a real pain. I think I'm just
going to do audio resetting later, or maybe just require restart
regardless just because having to shut down audio streams/lines while
there's sources currently active requires recreating all the audio
lines for each audio source. Very painful.
Video fortunately is no big deal, so at least there's that.
Implement a few audio options in to the user interface as well as a few
inline audio functions in audio-io.h.
Make it so ffmpeg plugin automatically converts to the desired format.
Use regular interleaved float internally for audio instead of planar
float.
This allows the changing of bideo settings without having to completely
reset all graphics data. Will recreate internal output/conversion
buffers and such and reset the main preview.
There were a *lot* of warnings, managed to remove most of them.
Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
- Add 'set_default' functions to obs-data.*. These functions ensure
that a paramter exists and that the parameter is of a specific type.
If not, it will create or overwrite the value with the default setting
instead.
These functions are meant to be explicitly called before using any of
the 'get' functions. The reason why it was designed this way is to
encourage defaults to be set in a single place/function.
For example, ideal usage is to create one function for your data,
"set_my_defaults(obs_data_t data)", set all the default values within
that function, and then call that function on create/update, that way
all defaults are centralized to a single place.
- Ensure that data passed to sources/encoders/outputs/etc is always
valid, and not a null value.
- While I'm remembering, fix a few defaults of the main program config
file data.
- Move over the last of the original settings dialog code to QT. It was
actually a bit easier to write in the QT version. wxWidgets was
definitely not ideal for that because the pages would fully
create/destroy every time.
- [Win32] Fix os_dlopen so that it only appends .dll if not present
- [MacOS] Fix name dialog text edit widget issue (it would be better if
we could just use the list widget for editing labels, will have to
look in to that in the future)
- Tweak the settings UI a bit more and make 30 FPS default
- Add a macro to convert a QString to a UTF-8 const char * string
- Rename build/plugins to build/obs-plugins
- Remove the last of the wxWidgets code
- Fix the size issue with list boxes on mac. Was displaying the list
boxes with an improper size. Turns out it was just the wrong size
policies on the frame below.
- Ensure the main windows are fully displayed *before* initializing
subsystems. This ensures that the graphics system will properly start
up on macos, and allows the glitch fix.
- Made a workaround for weird QT glitch that would happen to the parent
of a pure native widget that also has internal painting fully
disabled. (Should definitely write an example and report this bug on
the QT forums)
- Had the wrong names set for the up/down widgets for sources/scenes
- Updated the settings dialog and gave most of the widgets actual object
names
- Added code for the settings window. Settings window should now at
least display.