Having everything in global.ini meant that if you wanted different
settings for studio mode, that it would also overwrite it for basic
mode. This way, the settings for each mode are separate, and you can
use different settings for each mode.
- Implement windows monitor capture (code is so much cleaner than in
OBS1). Will implement duplication capture later
- Add GDI texture support to d3d11 graphics library
- Fix precision issue with sleep timing, you have to call
timeBeginPeriod otherwise windows sleep will be totally erratic.
LOG_ERROR should be used in places where though recoverable (or at least
something that can be handled safely), was unexpected, and may affect
the user/application.
LOG_WARNING should be used in places where it's not entirely unexpected,
is recoverable, and doesn't really affect the user/application.
After a mac just boots up, it often takes about 700 milliseconds for
audio devices to work on first use, so it would often have issues with
the 700ms audio buffering time, and audio data would get cut off. Just
increasing the buffering a little bit fixes the issue.
Implement a few audio options in to the user interface as well as a few
inline audio functions in audio-io.h.
Make it so ffmpeg plugin automatically converts to the desired format.
Use regular interleaved float internally for audio instead of planar
float.
There were a *lot* of warnings, managed to remove most of them.
Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
- Add 'set_default' functions to obs-data.*. These functions ensure
that a paramter exists and that the parameter is of a specific type.
If not, it will create or overwrite the value with the default setting
instead.
These functions are meant to be explicitly called before using any of
the 'get' functions. The reason why it was designed this way is to
encourage defaults to be set in a single place/function.
For example, ideal usage is to create one function for your data,
"set_my_defaults(obs_data_t data)", set all the default values within
that function, and then call that function on create/update, that way
all defaults are centralized to a single place.
- Ensure that data passed to sources/encoders/outputs/etc is always
valid, and not a null value.
- While I'm remembering, fix a few defaults of the main program config
file data.
- Fix the size issue with list boxes on mac. Was displaying the list
boxes with an improper size. Turns out it was just the wrong size
policies on the frame below.
- Ensure the main windows are fully displayed *before* initializing
subsystems. This ensures that the graphics system will properly start
up on macos, and allows the glitch fix.
- Made a workaround for weird QT glitch that would happen to the parent
of a pure native widget that also has internal painting fully
disabled. (Should definitely write an example and report this bug on
the QT forums)
- I seem to have fixed ths issues with the main preview widget. It
seems you just need to set the right window attributes to stop it from
breaking. Though when opengl is enabled, there appears to be a weird
background glitch in the Qt stuff -- I'm not entirely sure what's
going on. Bug in Qt?
Also fixed the layout issues, and the widget now properly resizes and
centers in to its parent widget.
- Prevent the render loop from accessing data if the data isn't valid.
Because obs->data is freed before the graphics stuff, it can cause
the graphics to keep trying to query the obs->data.displays_mutex
after it had already been destroyed.
--------------------------------------------------
Notes and details
--------------------------------------------------
Why was this done? Because wxWidgets was just lacking in many areas. I
know wxWidgets is designed to be used with native controls, and that's
great, but wxWidgets just is not a feature-complete toolkit for
multiplatform applications. It lacks in dialog editors, its code is
archaic and outdated, and I just feel frustrated every time I try to do
things with it.
Qt on the other hand.. I had to actually try Qt to realize how much
better it was as a toolkit. They've got everything from dialog editors,
to an IDE, a debugger, build tools, just everything, and it's all
top-notch and highly maintained. The focus of the toolkit is
application development, and they spend their time trying to help
people do exactly that: make programs. Great support, great tools,
and because of that, great toolkit. I just didn't want to alienate any
developers by being stubborn about native widgets.
There *are* some things that are rather lackluster about it and design
choices I disagree with though. For example, I realize that to have an
easy to use toolkit you have to have some level of code generation.
However, in my personal and humble opinion, moc just feels like a
terrible way to approach the problem. Even now I feel like there are a
variety of ways you could handle code generation and automatic
management of things like that. I don't like the idea of circumventing
the language itself like that. It feels like one giant massive hack.
--------------------------------------------------
Things that aren't working properly:
--------------------------------------------------
- Settings dialog is not implemented. The dialog is complete but the
code to handle the dialog hasn't been constructed yet.
- There is a problem with using Qt widgets as a device target on
windows, with at least OpenGL: if I have the preview widget
automatically resize itself, it seems to cause some sort of video
card failure that I don't understand.
- Because of the above, resizing the preview widget has been disabled
until I can figure out what's going on, so it's currently only a
32x32 area.
- Direct3D doesn't seem to render correctly either, seems that the
viewport is messed up or something. I'm sort of confused about
what's going on with it.
- The new main window seems to be triggering more race conditions than
the wxWidgets main window dialog did. I'm not entirely sure what's
going on here, but this may just be existing race conditions within
libobs itself that I just never spotted before (even though I tend to
be very thorough with race conditions any time I use variables
cross-thread)