(This commit also modifies UI)
Adds a universal function for determining whether video output is
currently active, rather than having to use video_output_active() on the
value returned by obs_get_video().
This paves the way for plugins to have access to the argc/argv used
when spawning OBS. Notably, this will allow a patch to obs-browser that
passes through command line arguments on macOS to CEF.
(This commit also modifies UI)
Changes groups to their own independent type, "group". This allows them
to be used like other regular types, and allows the ability to reference
groups in multiple scenes. Before, a group would always be linked to
the scene it was in. This made it cumbersome for users to modify groups
if they had a similar group in multiple scenes (they would have to
modify each group in each scene). Making groups like other source types
makes more sense to solve this issue so they can be referenced in
multiple scenes at once. This also removes a significant amount of
group-specific handling code required for implementing groups in the
front-end.
One limitation however: due to the way sub-items of groups are
seamlessly modifiable and sortable as part of the whole scene, the user
cannot have multiple references to the same group within one scene.
This function returns a char *, so it should not be const (the value is
set from a function which also returns a char *, so there is no real
reason for this to be const).
Due to the ability to track creation of scenes via the "source_created"
global signal, the callback parameter of obs_load_sources has become
somewhat obsolete. This change allows the ability to pass NULL to the
callback parameter in case the callback is not needed.
Adds obs_add_raw_video_callback() and obs_remove_raw_video_callback()
functions which allow the ability to get raw video frames without
necessarily needing to create an output.
Reduces GPU usage when encoding is not active. Does not perform color
conversion, frame staging, or frame downloading unless encoding is
explicitly active.
The "obs" global variable can still be accessed by functions during
shutdown. To prevent access to the variable during shutdown, move the
pointer to a temporary function variable, and set the "obs" global
variable to NULL before shutting down.
(Note: This commit also modifies UI and test)
This makes it so that main preview panes are rendered with the main
output texture rather than re-rendering the main view. The view will
render all objects again, whereas the output texture will be a single
texture render of the same exact thing.
Also fixes some abnormal artifacting when scaling the main preview pane.
This is to prevent confusion with video_thread in
libobs/media-io/video-io.c, which is used exclusively for video
encoding/output. Also prevents confusion in the profiler log data.
Some plugins are using the OBS_VERSION macro obs-config.h to specify the
current version, which will bake the string in to the plugin, making it
so that if the plugin is not replaced for a patch, it could potentially
have the incorrect version. This makes it so that a plugin/frontend can
get the current version string that's baked in to libobs itself.
This reverts commit d85224bb9b01173b4ceed866482c435681f3f9b1.
Would cause other flags to stop saving. Buffering needs to be split off
from the source flags.
Originally, obs_get_video_info would recreate the obs_video_info
structure that was originally passed to it from obs_reset_video. This
changes that to just store a copy of the obs_video_info when calling
obs_reset_video, and then copying that to the parameter of
obs_get_video_info when called.
This change prevents source flags from being incorrectly overwritten and
set to 0. Eventually flags need to be separated from source settings
and this should be reverted, but for now this solves an issue where
buffering would be enabled on async video sources regardless of whether
the user disabled it or not on the source.
Adds functions to turn on audio monitoring to allow the user to hear
playback of an audio source over the user's speaker. It can be set to
turn off monitoring and only output to stream, or it can be set to
output only to monitoring, or it can be set to both.
On windows, audio monitoring uses WASAPI. Windows also is capable of
syncing the audio to the video according to when the video frame itself
was played.
On mac, it uses AudioQueue.
On linux, it's not currently implemented and won't do anything (to be
implemented).
Allows getting the current active framerate that the core is rendering
with. This takes in to account any rendering lag or stalls that may be
occurring.
Allows the ability to use scale filters such as point, bicubic, lanczos
on specific scene items, disabled by default. When using one of the
latter two options, if the item's scale is under half of the source's
original size, it uses the bilinear low resolution downscale shader
instead.
Determines whether an obs object was created successfully. If a plugin
that's used for a saved object is removed (third party plugins), its
data will become invalid, but the objects can often still be created for
the sake of preserving user settings, but sometimes these objects can
cause problems if they're actually used (such as using them for
transitions).
Adds deinterlacing API functions. Both standard and 2x variants are
supported. Deinterlacing is set via obs_source_set_deinterlace_mode and
obs_source_set_deinterlace_field_order.
This was implemented in to the core itself because deinterlacing should
happen before effect filters are processed, but after async filters are
processed. If this were added as a filter, there is the possibility
that a different filter is processed before deinterlacing, which could
mess with the result. It was also a bit easier to implement this way
due to the fact that that deinterlacing may need to have access to the
previous async frame.
Effects were split in to separate files to reduce load time (especially
for yadif shaders which take a significant amount of time to compile).
Just creates an effect to the target variable only if its current value
is null. This will be used for deinterlacing effects to prevent having
to compile the shaders unless they're actually being used.
(Note: This commit also changes the UI)
Changed:
-------------------
void obs_load_sources(obs_data_array_t *sources_list);
To:
-------------------
void obs_load_sources(obs_data_array_t *sources_list,
obs_source_load_cb callback, void *private_data);
Signals should really never be required to use to make some function
work properly. The "source_load" signal was required for the
obs_load_sources function, but it's meant more for loading private data
in the settings, not for general loading of sources.
This changes it so that a callback is explicitly required to load the
sources.