The gs_texture_create_from_dmabuf function is a wrapper for
eglCreateImageKHR, which can set a different modifier for each plane.
The documentation should advice against that, since this should be
rejected by the driver.
While DMA-BUFs started to have one modifier per plane, this decision was
rolled back to having one modifier for the whole buffer / all planes.
While some apis like EGL were designed with a modifier per plane,
drivers are expected to reject any request using different modifiers per
plane.
In order to do linear-correct filtering cheaply when scale filtering is
disabled, we need to know whether or not texture coordinates will always
sample from texel centers. This can be computed at the scene item level
relatively easily, and passed along to sources when rendering. Scene
items will use obs_source_set_texcoords_centered to set hint status, and
sources will use obs_source_get_texcoords_centered to retrieve it.
Add OBS_SOURCE_SRGB to indicate sources that support SRGB rendering. We
can use this flag to know which sources do not know how to handle SRGB,
and disable accordingly inside obs_source_main_render().
We can also use this flag to clean up the filter interface and remove
the SRGB-specific functions. We also need to disable direct rendering if
the filter source wants to render SRGB, but the parent source does not
support it.
Scenes and groups are marked as having SRGB support, and those are
internal sources that we control.
Allows the ability to reset (erase) a source's existing settings and
replace them with new settings. This is useful for things such as
reverting to older settings.
Implements obs_data_get_defaults and updates the documentation. This is
supposed to allow someone to access all the defaults of an object.
Should help in cases where the full data is needed, and not just the
currently set.
This function determines if something is an OBS plugin before attempting
to load it. On Windows, many plugins ship their dependent DLLs alongside
the plugin DLL, so OBS would load things like libcef.dll on startup only
to immediately free it. For other platforms, this is less of a concern
so this function is a no-op for now.
This improves startup time and reduces risk from dependent DLLs
potentially running code with unwanted side effects in DllMain.
This adds functions to the frontend api to start/stop the virtual
camera, to check if it is active and adds function to get the output
reference. It also adds api events for when the virtual camera is
started or stopped.
* obs-frontend-api: add the event of saving replay buffer
Add OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED as given by RFC 33
* UI: Emit the replay buffer saved event to the api
Send the OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED to api (as in rfc33)
* docs/sphinx: Add replay buffer saved event
Documentation provided for OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED (RFC33)
Returns whether rescaling is enabled for an encoder. This will be used
with texture-based encoders to determine whether to fall back to
RAM-based encoding instead.
Adds API:
obs_scene_add_group2
obs_scene_insert_group2
obs_sceneitem_group_ungroup2
These functions should be used by plugins if they need to use these
functions and need to send a refresh signal. If a major API rework ever
happens the old functions should be removed. The old functions should
eventually be deprecated.
The reason why specifying a 'signal' parameter is useful is because it's
a bit more seamless for the user interface to be able to have custom
handling of these specific cases. It looks better and doesn't require
completely erasing/recreating the entire list, which is visually
unappealing.