Commit Graph

184 Commits (19f0a3016066be1e5bc15c10d5d681f529acc088)

Author SHA1 Message Date
jp9000 197c0b1fdd Fix a few bugs with the new data interface
There were some possibilities of NULL pointer dereferencing.  Also,
changed one small function to inline.
2014-01-28 01:51:25 -07:00
jp9000 6c44291693 Implement settings interface for plugins
Add a fairly easy to use settings interface that can be passed to
plugins, and replaced the old character string system that was being
used before.  The new data interface allows for an easier method of
getting/altering settings for plugins, and is built to be serializable
to/from JSON.

Also, removed another wxFormBuilder file that was no longer in use.
2014-01-27 23:14:58 -07:00
jp9000 de288ac541 Rename obs_data structure to obs_program_data
I'm doing this because I might create another data structure called
obs_data for a different purpose.  That and obs_program_data feels a bit
less vague for what it does.
2014-01-27 09:07:13 -07:00
jp9000 563613db8f Rename obs-data.h to obs-internal.h
Renaming obs-data.h to avoid confusion about its usage
2014-01-26 18:48:14 -07:00
jp9000 a5372e9757 Finish the rest of the settings dialog code
- Move over the last of the original settings dialog code to QT.  It was
  actually a bit easier to write in the QT version.  wxWidgets was
  definitely not ideal for that because the pages would fully
  create/destroy every time.

- [Win32] Fix os_dlopen so that it only appends .dll if not present

- [MacOS] Fix name dialog text edit widget issue (it would be better if
  we could just use the list widget for editing labels, will have to
  look in to that in the future)

- Tweak the settings UI a bit more and make 30 FPS default

- Add a macro to convert a QString to a UTF-8 const char * string

- Rename build/plugins to build/obs-plugins

- Remove the last of the wxWidgets code
2014-01-26 15:36:15 -07:00
Palana 83872829f9 Remove 64bit directory reference from osx plugin path
This should have been in c1599a069a
2014-01-26 05:25:54 +01:00
BtbN 668812ca3e Adjust file finding functions to also search the install root dir on Windows
This is because the installed versions of OBS is allways executed in the install root instead of inside the bin dir.
2014-01-26 02:04:37 +01:00
Palana c1599a069a Remove unnecessary distinction between 32bit and 64bit on osx 2014-01-25 20:39:09 +01:00
jp9000 93d15ef254 Fix some formatting issues and fix cmake file 2014-01-25 12:34:37 -07:00
BtbN 6a9dda87bd Restructure installation and package generation 2014-01-25 19:13:33 +01:00
Zachary Lund e3299d5662 Added rudimentary support for Qt on Linux 2014-01-24 21:55:10 -06:00
jp9000 9f1249326b Fix a few formatting issues
Fixed a few files that went over 80 columns, mostly just a nitpack on my
part.

libobs/obs-nix.c had a rather bad case of leading whitespace.

Also, fixed the x86 obs-studio project files so that it would properly
output to the right directory.  It couldn't find libobs.lib because
obs-studio's project settings had it outputting to a different place
than the rest of the projects.
2014-01-24 12:52:22 -07:00
BtbN 45ec80fb7d Full rewrite of all CMakeLists
CMake now works on all platforms
2014-01-24 18:56:32 +01:00
BtbN 8fa309c96e Clean old cmake files 2014-01-24 01:46:36 +01:00
jp9000 4cba9d336a Fix render issues with main preview widget
- I seem to have fixed ths issues with the main preview widget.  It
   seems you just need to set the right window attributes to stop it from
   breaking.  Though when opengl is enabled, there appears to be a weird
   background glitch in the Qt stuff -- I'm not entirely sure what's
   going on.  Bug in Qt?

   Also fixed the layout issues, and the widget now properly resizes and
   centers in to its parent widget.

 - Prevent the render loop from accessing data if the data isn't valid.
   Because obs->data is freed before the graphics stuff, it can cause
   the graphics to keep trying to query the obs->data.displays_mutex
   after it had already been destroyed.
2014-01-23 17:00:42 -07:00
jp9000 fc8851e9f4 Add preliminary ffmpeg plugin (still testing)
- Added some code for FFmpeg output that I'm still playing around with.
  Right now I'm just trying to get it to output to file and try to
  understand the FFmpeg/libav APIs.  Hopefully in the future this plugin
  can be used for any sort of output to FFmpeg.

- Fixed a cast warning in audio-io.c with size_t -> uint32_t

- Renamed the 'video_info' and 'audio_info' structures to
  'video_conver_info' and 'audio_convert_info' to better represent their
  actual purpose, and to avoid confusion with 'audio_output_info' and
  'video_output_info' structures.

- Removed a few macros from obs-def.h that were at one point going to be
  used but no longer going to be used (at least for now)
2014-01-19 03:16:41 -07:00
jp9000 8d63845dd4 Use macros to improve safety loading callbacks
Just a minor fix mostly because I noticed that I kept accidentally
forgetting to add checks to the code properly.  This is one of those
cases where macros come in useful, as macros can automate the process
and help prevent these mistakes from happening by accident.
2014-01-17 06:24:34 -07:00
jp9000 ff1afac5f8 Updated comments for outputs/encoders
Changed the comments to properly reflect the new callbacks, as I had
forgotten to update the comments for them both.

Also, changed "setbitrate" and "request_keyframe" return values to be
boolean.
2014-01-17 00:00:21 -07:00
jp9000 29b7d3621c Add preliminary output/encoder interface
- First, I redid the output interface for libobs.  I feel like it's
  going in a pretty good direction in terms of design.

  Right now, the design is so that outputs and encoders are separate.
  One or more outputs can connect to a specific encoder to receive its
  data, or the output can connect directly to raw data from libobs
  output itself, if the output doesn't want to use a designated encoder.
  Data is received via callbacks set when you connect to the encoder or
  raw output.  Multiple outputs can receive the data from a single
  encoder context if need be (such as for streaming to multiple channels
  at once, and/or recording with the same data).

  When an encoder is first connected to, it will connect to raw output,
  and start encoding.  Additional connections will receive that same
  data being encoded as well after that.  When the last encoder has
  disconnected, it will stop encoding.  If for some reason the encoder
  needs to stop, it will use the callback with NULL to signal that
  encoding has stopped.  Some of these things may be subject to change
  in the future, though it feels pretty good with this design so far.
  Will have to see how well it works out in practice versus theory.

- Second, Started adding preliminary RTMP/x264 output plugin code.

  To speed things up, I might just make a direct raw->FFmpeg output to
  create a quick output plugin that we can start using for testing all
  the subsystems.
2014-01-16 22:34:51 -07:00
jp9000 62c2b1d74e Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers.  The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do.  (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)

Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them.  Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.

My true goal for this is to make output and encoder plugins as simple to
create as possible.  I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc.  A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.

Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 01:58:47 -07:00
jp9000 02a101d1e8 Fix one minor bug with new timing code
When the first async video frame is used it would not set audio timing,
moved that code into obs_source_getframe.  Also, might consider renaming
obs_source_getframe.  "Query frame" instead perhaps?  Will sleep on it,
might not even bother.
2014-01-12 03:24:01 -07:00
jp9000 9f1a3c3112 Add preliminary handling of timestamp invalidation
- Add preliminary (yet to be tested) handling of timestamp invalidation
  issues that can happen with specific devices, where timestamps can
  reset or go backward/forward in time with no rhyme or reason.  Spent
  the entire day just trying to figure out the best way to handle this.

  If both audio and video are present, it will increment a reference
  counter if video timestamps invalidate, and decrement the reference
  counter when the audio timestamps invalidate.  When the reference
  counter is not 0, it will not send audio as the audio will have
  invalid timing.  What this does is it ensures audio data will never go
  out of bounds in relation to the video, and waits for both audio and
  video timestamps to "jump" together before resuming audio.

- Moved async video frame timing adjustment code into
  obs_source_getframe instead so it's automatically handled whenever
  called.

- Removed the 'audio wait buffer' as it was an unnecessary complexity
  that could have had problems in the future.  Instead, audio will not
  be added until video starts for sources that have both async
  audio/video.  Audio could have buffered for too long of a time anyway,
  who knows what devices are going to do.

- Fixed a minor conversion warning in audio-io.c
2014-01-12 02:40:51 -07:00
Zachary Lund bb24591d48 Add copyright and name to files it applies to. 2014-01-11 18:09:48 -06:00
Jim d5f5d0edb7 Merge pull request #25 from computerquip/upstream-merged
Various changes for wxGTK
2014-01-11 14:54:04 -08:00
Zachary Lund 1deb27d502 Fixed os_gettime_ns to provide correct time in ns 2014-01-11 15:08:04 -06:00
jp9000 3f0b352d7f Clean up code in audio-io.c
Clean up a little bit of code that was unnecessarily nested.  Still a
little squishy but better than it was.
2014-01-10 19:21:32 -07:00
jp9000 4aa4858ac7 Account for thread pauses for audio data
- In the audio I/O code, if there's a pause in the program or its
   threads (especially the audio thread), it'll cause it to sample too
   much data, and increase line->base_timestamp to a potentially higher
   value than the next audio timestamp that may be added to the line.
   This would cause it to crash originally, because it expects audio
   data that is within the designated buffering limit.

   Because that audio data cannot be filled by that data anyway, just
   ignore the audio data until it goes back to the right timing (which
   it will as long as the code that is using the line accounts for its
   current system time)
2014-01-10 19:03:21 -07:00
jp9000 2a89306420 Detect audio timestamp jumps and reset timing
- Often, timestamps will go "back" in time with certain..  terrible
   devices that no one should use.  When this occurs, timing is now
   reset so that the new audio comes in directly after the old audio
   seamlessly.
2014-01-10 12:45:53 -07:00
jp9000 faa7f4d20e Properly position position mixed audio data
- Audio data was just being popped to the "front" of the mix buffer, so
   instead it now properly pops into the correct position in the mix
   buffer (proper mixing still needs to be implemented)
2014-01-10 11:55:54 -07:00
jp9000 f827ba38ef Added a sinewave audio test source
- Added a test audio sinewave test source that should just play a sine
   wave of the middle C note.  Using unsigned 8 bit mono to test
   ffmpeg's audio resampler, seems to work pretty good.

 - Fixed a boolean trap in threading.h for the event_init function, it
   now uses enum event_type, which can be EVENT_TYPE_MANUAL or
   EVENT_TYPE_AUTO, to specify whether the event is automatically reset
   or not.

 - Changed display names of test sources to something a little less
   vague.

 - Removed te whole "if timestamp is 0 just use current system time"
   when outputting source audio, if you want to use system time you
   should just use system time yourself.  Using 0 as some sort of
   "indicator" like that just makes things confusing, and prevents you
   from legitimately using 0 as a timestamp for your audio data.
2014-01-09 22:10:04 -07:00
jp9000 e891b3fae8 Fixed bug with circlar buffer
- Circular buffer code wasn't correctly handling the splitting of
   newly placed data segments, the code was untested and turned out to
   just be backwards.  It now copied the data to the back and front of
   the buffer properly.
2014-01-09 22:02:11 -07:00
Zachary Lund d283f24cbb A few changes concerning wxGTK.
For one, I added a new member gs_window for future use.
The member is "display" which represents our connection to X11.
Ideally, we should use this specific connection to deal with our Window.
For now, it's disabled. Read comment for more information.

Secondly, wxGTK apparently doesn't map our window in some cases.
This causes the window ID passed to be bad and will stop (or segfault)
our program. This might be related to the first commit above.

For now, all this commit does is realize the window manually.
2014-01-09 21:04:52 -06:00
jp9000 6b8e84844a Add preliminary audio processing
- Mixing still isn't implemented, but the audio system should be able
   to start up, and mix at least once audio line for the time being.
   Will have to write some test audio sources to verify things are
   working properly, and build the rest of the output functionality.
2014-01-09 19:08:20 -07:00
jp9000 21fd6cd2f5 Use recursive mutex for user sources and displays
- Using a recursive mutex fixes issues where objects need to enter the
   main libobs sources mutex while already within the mutex in the same
   thread.  Otherwise it would keep getting locked on itself on
   destruction.
2014-01-08 18:07:04 -07:00
jp9000 f3dc5227e9 Apply volume before inserting into circular buffer
- Apply the volume specified with the audio data packet before
   inserting the audio data into the circular buffer.  Added functions
   for multiplying the volume with all the different audio bit depths.
   (Could probably be greatly optmimized later)
2014-01-08 16:41:40 -07:00
jp9000 3838abe1f4 Implement volumes for sources
- Added a volume variable to the obs_source structure and implemented
   functions for manipulating source volume.

 - Added a volume variable to the audio_data structure so that the
   volume will be applied when mixing.
2014-01-07 11:03:15 -07:00
Benjamin Klettbach ab1d4588e2 Revert "Merge pull request #19 from asgeirom/master"
This reverts commit 27ccb09473, reversing
changes made to b7eccedf8a.
2014-01-06 06:29:08 +01:00
Palana 7fa7af6c03 check for signalled event before pthread_cond_wait-ing
fixes a deadlock in obs_free_video/obs_video_thread where
video_output_stop would signal the update event before obs_video_thread
enters video_output_wait (the thread calling obs_free_video would
block on pthread_join and obs_video_thread would block on
pthread_cond_wait)
2014-01-06 02:04:32 +01:00
jp9000 a2a8a5f148 Added add/remove signals to scenes
Scenes will now signal via their source when an item has been added
or removed from them.

  "add" - Item added to the scene.
  Parameters:  "scene": Scene that the item was added to.
               "item":  Item that was added.

  "remove" - Item removed from the scene.
  Parameters:  "scene": Scene that the item was removed from.
               "item":  Item that was removed.
2014-01-04 13:47:48 -07:00
jp9000 968f5fed32 Added some return-style functions to calldata.h
When using signal callbacks, there is rarely a need to check to see if
the callback paramters are actually validl; in those cases, if they are
invalid, then the signal is being used incorrectly.  The calldata_get*
functions are meant to be used more for when using dynamic function
calls rather than when using signals.  The calldata_get* functions made
it so that you have to declare your varaibles, and then call that
function to assign that value to those variables, which was slightly
annoying to constantly have to do over and over.

  Therefore I created a few extra functions for returning the value
without having to check for validity.  Although you would think this
would be an issue for maintaining, keep in mind that these functions
return base types.  Admittedly, these functions are merely for
convenience.
2014-01-04 13:28:27 -07:00
Asgeir Mortensen c95f133fac Adding <linux/time.h> for CLOCK_REALTIME define. 2014-01-04 10:29:06 +01:00
Christoph Hohmann 1a928f638c Don't close module if opening failed during graphics initialization 2014-01-03 18:15:50 +01:00
Palana 7ca68a9d04 fix function pointer types in dynamic procedure handler 2014-01-03 02:58:17 +01:00
Zachary Lund 80b8176e29 GLX implementation and *nix-specific file handling implementation
I added gl-x11 which allows compatibility with X11 (Xlib-based) and GLX.
I also added various functions to handle file finding based on FHS.
Various changes to autotools to both install files correctly and to configure correctly.
2014-01-02 18:20:58 -06:00
jp9000 1c91e0d0e0 forgot to lock the mutex when destroying a scene item 2014-01-01 10:28:37 -07:00
jp9000 966c091078 make scene items use linked list rather than array (containers are a bad habit), add a few functions for getting scene item information, also use a mutex to prevent race conditions when using the linked list 2014-01-01 10:22:55 -07:00
Palana ec5cdf1b17 fix incompatible types warning in signal system 2014-01-01 03:33:16 +01:00
jp9000 1302e65ee6 create a sizing callback for the preview panel specifically, apparently on macos the window size isn't guaranteed to be the size it's set to in the main window size handler 2013-12-31 07:10:47 -07:00
Palana 683585938c add infrastructure for app bundle target and unmark as advanced 2013-12-30 20:52:44 +01:00
jp9000 78eb116cc8 add 'static' to inline functions in callback/calldata.h 2013-12-30 11:09:32 -07:00