Commit Graph

5 Commits (0e7f69ee31bb636f5149ca5c0e5e292b1ff4b6c2)

Author SHA1 Message Date
jpark37 c455aaedba libobs: Add color spaces to deinterlace shaders 2022-04-02 20:14:31 -07:00
James Park 69c215345a libobs: Simplify YUV conversion
Currently several shaders need "DrawMatrix" techniques to support the
possibility that the input texture is a "YUV" format. Also, "DrawMatrix"
is overloaded for translation in both directions when it is written for
RGB to "YUV" only.

A cleaner solution is to handle "YUV" to RGB up-front as part of format
conversion, and ensure only RGB inputs reach the other shaders. This is
necessary to someday perform correct scale filtering without the cost of
redundant "YUV" conversions per texture tap.

A necessary prerequisite for this is to add conversion support for
VIDEO_FORMAT_I444, and that is now in place. There was already a hack in
place to cover VIDEO_FORMAT_Y800. All other "YUV" formats already have
conversion functions.

"DrawMatrix" has been removed from shaders that only supported "YUV" to
RGB conversions. It still exists in shaders that perform RGB to "YUV"
conversions, and the implementations have been sanitized accordingly.
2019-04-11 23:00:03 -07:00
jp9000 84ce1076f1 libobs: Fix field order of retro/linear 2x shaders
The field orders of retro 2x and linear 2x deinterlace shaders were
inverted.  Note that yadif 2x does not act the same in this regard, its
field ordering is correct due to how it operates.
2016-04-24 01:21:30 -07:00
jp9000 8a9f1bc7c1 libobs: Fix discard/retro deinterlace equations 2016-04-20 20:13:49 -07:00
jp9000 07c644c581 libobs: Add deinterlacing API functions
Adds deinterlacing API functions.  Both standard and 2x variants are
supported.  Deinterlacing is set via obs_source_set_deinterlace_mode and
obs_source_set_deinterlace_field_order.

This was implemented in to the core itself because deinterlacing should
happen before effect filters are processed, but after async filters are
processed.  If this were added as a filter, there is the possibility
that a different filter is processed before deinterlacing, which could
mess with the result.  It was also a bit easier to implement this way
due to the fact that that deinterlacing may need to have access to the
previous async frame.

Effects were split in to separate files to reduce load time (especially
for yadif shaders which take a significant amount of time to compile).
2016-03-21 21:22:32 -07:00