Commit Graph

7 Commits (0cae0439ffe9931b02a246591d93b4876d4d0a73)

Author SHA1 Message Date
jp9000 f9b5da513a libobs: Fix tex.Load lookup (needs int3, not int2)
libobs' shader language is basically HLSL, and tex.Load uses an int3 for
2D textures, with texture mipmap index for the last component.  This bug
bypassed testing because the front-end automatically switches to OpenGL
if D3D11 initialization fails, and when converted to GLSL, works fine
because texelFetch only requires two components.  This also means
there's a bug in GLSL shader conversion code, because it's essentially
ignoring the third component when it shouldn't be.
2017-05-06 10:39:42 -07:00
jp9000 e7f754df97 libobs: Use tex.Load for reverse NV12/I420 funcs
Eventually, most things should be replaced with Load where applicable
(though in some cases sub-pixel sampling is desired).

This commit also fixes a bug where NV12 async sources wouldn't render
correctly.
2017-05-06 01:24:45 -07:00
jp9000 7bc8dc3471 libobs: Add Planar444 conversion to effect 2015-04-16 22:43:46 -07:00
jp9000 2fa37a1f2e libobs-opengl: Fix render targets being flipped
When render targets are used, they output to the render target inverted
due to the way that opengl works.  This fixes that issue by inverting
the projection matrix so that it renders the image upside down and
inverting the front face from counterclockwise to clockwise.
2015-03-22 18:38:45 -07:00
jp9000 817a724dea libobs: Add NV12_Reverse shader 2014-12-21 10:14:18 -08:00
jp9000 ca8a9fb5a7 libobs: Fix conversion shader D3D display bug
Just for a quick background: D3D's fmod intrinsic is very imprecise.
Naturally floating points aren't precise at all, and when the numbers
you're dealing with become very large, it can often be off by 0.1 or
more.

However, apparently 0.1 isn't enough of an offset to ensure a proper
value when using the fmod intrinsic and then flooring the value.  0.2
seems to fix the issue and make the image display properly.
2014-12-09 14:21:01 -08:00
BtbN 38c2fc87aa Move all data into the subdir it belongs to
Completely removes the build dir in favor of cmake based build layouting
2014-07-19 01:38:41 +02:00