They now provide ingest URLs on demand in their panel.
The ones in our list point to random OVH IPs that are likely assigned to
new customers by now and refuse the connection on TCP port 1935.
The GDI+ based Text Source actually uses Premultiplied Alpha. The edges
of the fonts are therefore incorrectly blended, causing ugly artifacts
especially if bright text above a bright background is used. Here's an
image comparing the new text blending (left) to before (right):

Additionally, the game capture has the same problem, so premultiplied
alpha is used there as well now.
A bit of a hack, but this is one of the more common errors that users
are encountering, so showing useful information will help cut down on
the number of support issues.
Input buffer by default is set to 2MB - for some sources, for example streaming
RTSP input over UDP, this is not enough and causes significant playback issues
that are not present while playing back the same source under ffplay/mpv.
It looks like someone actually started working on this feature as there are
translated strings, properties and everything ready - only the control was
missing from the UI. This commit adds that control.
Currently, the range is set to 1-16MB, step 1MB. This is somewhat arbitrary,
so suggestions to tweak this range with more real-world use cases are welcome.
Allows the ability for services to specify alternate or old names that
they used to have in the json service list so they can safely be renamed
seamlessly and use the proper service settings. This way, if a user is
using an older service in their configuration, it can still detect which
service it's supposed to be using and apply those service-specific
settings for that user.
fdk-aac v2.0.0 (aacenc 4.0.0) changes the AACENC_InfoStruct:
the encoderDelay parameter is replaced by two, nDelay and
nDelayCore. This patch checks the lib version and adjust the parameter
accordingly.
Rather than inheriting the exact visuals from the window,
find whether the color buffer has alpha, find a config with
the necessary attributes for capture, and match its depth to
the depth of the window instead of the color buffer. Also,
cleanup glxpixmap texture binding before destroying the texture.
Update: Style conformancy changes