This shows notifications in the status bar with the following:
- When screenshot is saved
- When replay buffer is saved
- When recording is saved
- When recording is auto remuxed
Need to do this because the file needs updating on the server but a
certain service has to be excluded because code to actually use it isn't
in any version before 27.
While getting source list, we should ignore scene source which has been
removed. If we don't ignore it, a deleted scene source will be added
later. Besides, signals of that scene have been sent before, such as
"remove" of scene. So we can't remove this scene source by "auto
removeItem" defined in SourceTreeItem::ReconnectSignals().
Fixesobsproject/obs-studio#2602
The scaler assumed the placeholder was the same size as the camera which
caused crashes if the user replaced the placeholder with a smaller
resolution image (or if the camera was potentially running at > 1080p).
This adds a separate scaler for the placeholder and uses the resolution
of the virtual camera instead of defaulting to 1080p.
Previous fix attempted to place swap_recurse count in gl_data struct,
where it could be unexpectedly memset to 0. Separate member from struct,
and make thread-local for additional safety.
Apparently the specific character can cause VS2019 to have compiler
errors depending on the system's current character encoding, so just
remove it instead. (-Jim)
Code 3 = Unsupported OS (64bit on 32bit or below Windows 7)
Code 4 = Missing a dependency (VS 2019 or DirectX redistributables)
Code 5 = OBS is already running
Code 6 = OBS files are in use by another app (eg virtual camera)
If someone tries to build without git they need to set
OBS_VERSION_OVERRIDE, this makes the error message occur before things
like string parsing on the OBS_VERSION which look like missing
parameters.
If DEBUG_FFMPEG_MUX is enabled, when starting a recording without
configuring global_stream_key, obs-ffmpeg-mux will hang. Apply same
check to global_stream_key as in init_params() to prevent this.
Unfortunately, neither Ubuntu 20.04 nor 18.04 have a recent enough
PipeWire package. Disable the PipeWire bits of linux-capture there.
The Flatpak workflow is still able to build it, so keep it enabled
there.
Add a new Linux capture based on PipeWire [1] and the Desktop portal [2].
This new capture starts by asking the Desktop portal for a screencapture session.
There are quite a few D-Bus calls involved in this, but the key points are:
1. A connection to org.freedesktop.portal.ScreenCast is estabilished, and the
available cursor modes are updated.
2. CreateSession() is called. This is the first step of the negotiation.
3. SelectSources() is called. This is when a system dialog pops up asking the
user to either select a monitor (desktop capture) or a window (window capture).
4. Start() is called. This signals the compositor that it can setup a PipeWire
stream, and start sending buffers.
The reply to this fourth call gives OBS Studio the PipeWire fd, and the id of the
PipeWire node where the buffers are being sent to. This allows creating a consumer
PipeWire stream, and receive the buffers.
Metadata cursor is always preferred, but on the lack of it, we ask the stream for
an embedded cursor (i.e. the cursor is drawn at the buffer, and OBS Studio has no
control over it.)
Window capturing is implemented as a crop operation on the buffer. Compositors
can send big buffers, and a crop rectangle, and this is used to paint a subregion
of the buffer in the scene.
The new capture is only loaded when running on EGL, since it depends on EGL to
call gs_texture_create_from_dmabuf().
[1] https://pipewire.org/
[2] https://github.com/flatpak/xdg-desktop-portal/
In preparation for the introduction of the new PipeWire-based capture,
use variables for include_directories() and target_link_libraries(),
and move them to the bottom of the file.
This adds the drmbuf format as a parameter separate from the obs texture
format that will be used. drmbuf's may have a variety of formats that we
need to pass correctly to get a usable texture which may correspond to
multi-platform texture formats.
Implements undo/redo for both properties and filters. Works by creating
a new callback that gets called to save undo/redo states after a timer
is fired. Also disabled undo/redo until the actions have completed to
prevent a user from being able to disrupt the stack by perfoming actions
before others have finished.