obs-filters: Sample mask/blend texture linearly

Makes behavior of blend addition more reasonable.
This commit is contained in:
jpark37 2021-07-30 11:08:17 -07:00 committed by Jim
parent 4c07ba6886
commit ffac4c3733

View File

@ -310,7 +310,7 @@ static void mask_filter_render(void *data, gs_effect_t *effect)
return;
param = gs_effect_get_param_by_name(filter->effect, "target");
gs_effect_set_texture(param, filter->target);
gs_effect_set_texture_srgb(param, filter->target);
param = gs_effect_get_param_by_name(filter->effect, "color");
gs_effect_set_vec4(param, &filter->color);