obs-filters: Sample mask/blend texture linearly
Makes behavior of blend addition more reasonable.
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@ -310,7 +310,7 @@ static void mask_filter_render(void *data, gs_effect_t *effect)
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return;
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param = gs_effect_get_param_by_name(filter->effect, "target");
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gs_effect_set_texture(param, filter->target);
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gs_effect_set_texture_srgb(param, filter->target);
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param = gs_effect_get_param_by_name(filter->effect, "color");
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gs_effect_set_vec4(param, &filter->color);
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