Set various thread names

Helps identify which threads are which when debugging
This commit is contained in:
jp9000
2015-01-02 05:36:09 -08:00
parent 144fb925ff
commit f93b2fe794
5 changed files with 14 additions and 0 deletions

View File

@@ -5,6 +5,7 @@
#include <util/dstr.hpp>
#include <util/platform.h>
#include <util/windows/WinHandle.hpp>
#include <util/threading.h>
#include "libdshowcapture/dshowcapture.hpp"
#include "ffmpeg-decode.h"
#include "encode-dstr.hpp"
@@ -225,6 +226,8 @@ static DWORD CALLBACK DShowThread(LPVOID ptr)
{
DShowInput *dshowInput = (DShowInput*)ptr;
os_set_thread_name("win-dshow: DShowThread");
CoInitialize(nullptr);
dshowInput->DShowLoop();
CoUninitialize();

View File

@@ -6,6 +6,7 @@
#include <util/windows/ComPtr.hpp>
#include <util/windows/WinHandle.hpp>
#include <util/windows/CoTaskMemPtr.hpp>
#include <util/threading.h>
using namespace std;
@@ -313,6 +314,8 @@ DWORD WINAPI WASAPISource::ReconnectThread(LPVOID param)
{
WASAPISource *source = (WASAPISource*)param;
os_set_thread_name("win-wasapi: reconnect thread");
while (!WaitForSignal(source->stopSignal, RECONNECT_INTERVAL)) {
if (source->TryInitialize())
break;
@@ -396,6 +399,8 @@ DWORD WINAPI WASAPISource::CaptureThread(LPVOID param)
source->stopSignal
};
os_set_thread_name("win-wasapi: capture thread");
while (WaitForCaptureSignal(2, sigs, dur)) {
if (!source->ProcessCaptureData()) {
reconnect = true;