UI: Don't open second dialog if close event is ignored
Affects Interact, Filter and Property dialogs.master
parent
a4569ee2a0
commit
f72fa22858
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@ -2640,8 +2640,12 @@ void OBSBasic::UpdatePreviewScalingMenu()
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void OBSBasic::CreateInteractionWindow(obs_source_t *source)
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void OBSBasic::CreateInteractionWindow(obs_source_t *source)
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{
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{
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bool closed = true;
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if (interaction)
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if (interaction)
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interaction->close();
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closed = interaction->close();
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if (!closed)
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return;
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interaction = new OBSBasicInteraction(this, source);
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interaction = new OBSBasicInteraction(this, source);
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interaction->Init();
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interaction->Init();
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@ -2650,8 +2654,12 @@ void OBSBasic::CreateInteractionWindow(obs_source_t *source)
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void OBSBasic::CreatePropertiesWindow(obs_source_t *source)
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void OBSBasic::CreatePropertiesWindow(obs_source_t *source)
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{
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{
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bool closed = true;
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if (properties)
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if (properties)
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properties->close();
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closed = properties->close();
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if (!closed)
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return;
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properties = new OBSBasicProperties(this, source);
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properties = new OBSBasicProperties(this, source);
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properties->Init();
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properties->Init();
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@ -2660,8 +2668,12 @@ void OBSBasic::CreatePropertiesWindow(obs_source_t *source)
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void OBSBasic::CreateFiltersWindow(obs_source_t *source)
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void OBSBasic::CreateFiltersWindow(obs_source_t *source)
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{
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{
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bool closed = true;
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if (filters)
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if (filters)
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filters->close();
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closed = filters->close();
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if (!closed)
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return;
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filters = new OBSBasicFilters(this, source);
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filters = new OBSBasicFilters(this, source);
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filters->Init();
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filters->Init();
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