clang-format: Apply formatting
Code submissions have continually suffered from formatting inconsistencies that constantly have to be addressed. Using clang-format simplifies this by making code formatting more consistent, and allows automation of the code formatting so that maintainers can focus more on the code itself instead of code formatting.
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@@ -21,10 +21,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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gs_vertbuffer_t *create_uv_vbuffer(uint32_t num_verts, bool add_color);
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void draw_uv_vbuffer(gs_vertbuffer_t *vbuf, gs_texture_t *tex,
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gs_effect_t *effect, uint32_t num_verts);
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gs_effect_t *effect, uint32_t num_verts);
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#define set_v3_rect(a, x, y, w, h) \
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vec3_set(a, x, y, 0.0f); \
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#define set_v3_rect(a, x, y, w, h) \
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vec3_set(a, x, y, 0.0f); \
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vec3_set(a + 1, x + w, y, 0.0f); \
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vec3_set(a + 2, x, y + h, 0.0f); \
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vec3_set(a + 3, x, y + h, 0.0f); \
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@@ -32,14 +32,14 @@ void draw_uv_vbuffer(gs_vertbuffer_t *vbuf, gs_texture_t *tex,
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vec3_set(a + 5, x + w, y + h, 0.0f);
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#define set_v2_uv(a, u, v, u2, v2) \
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vec2_set(a, u, v); \
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vec2_set(a + 1, u2, v); \
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vec2_set(a + 2, u, v2); \
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vec2_set(a + 3, u, v2); \
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vec2_set(a + 4, u2, v); \
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vec2_set(a, u, v); \
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vec2_set(a + 1, u2, v); \
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vec2_set(a + 2, u, v2); \
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vec2_set(a + 3, u, v2); \
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vec2_set(a + 4, u2, v); \
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vec2_set(a + 5, u2, v2);
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#define set_rect_colors2(a, c1, c2) \
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uint32_t *b = a; \
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b[0] = b[1] = b[4] = c1; \
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uint32_t *b = a; \
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b[0] = b[1] = b[4] = c1; \
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b[2] = b[3] = b[5] = c2;
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