clang-format: Apply formatting
Code submissions have continually suffered from formatting inconsistencies that constantly have to be addressed. Using clang-format simplifies this by making code formatting more consistent, and allows automation of the code formatting so that maintainers can focus more on the code itself instead of code formatting.
This commit is contained in:
@@ -22,37 +22,37 @@ void gs_zstencil_buffer::InitBuffer()
|
||||
HRESULT hr;
|
||||
|
||||
memset(&td, 0, sizeof(td));
|
||||
td.Width = width;
|
||||
td.Height = height;
|
||||
td.MipLevels = 1;
|
||||
td.ArraySize = 1;
|
||||
td.Format = dxgiFormat;
|
||||
td.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
||||
td.Width = width;
|
||||
td.Height = height;
|
||||
td.MipLevels = 1;
|
||||
td.ArraySize = 1;
|
||||
td.Format = dxgiFormat;
|
||||
td.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
||||
td.SampleDesc.Count = 1;
|
||||
td.Usage = D3D11_USAGE_DEFAULT;
|
||||
td.Usage = D3D11_USAGE_DEFAULT;
|
||||
|
||||
hr = device->device->CreateTexture2D(&td, NULL, texture.Assign());
|
||||
if (FAILED(hr))
|
||||
throw HRError("Failed to create depth stencil texture", hr);
|
||||
|
||||
memset(&dsvd, 0, sizeof(dsvd));
|
||||
dsvd.Format = dxgiFormat;
|
||||
dsvd.Format = dxgiFormat;
|
||||
dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
||||
|
||||
hr = device->device->CreateDepthStencilView(texture, &dsvd,
|
||||
view.Assign());
|
||||
view.Assign());
|
||||
if (FAILED(hr))
|
||||
throw HRError("Failed to create depth stencil view", hr);
|
||||
}
|
||||
|
||||
gs_zstencil_buffer::gs_zstencil_buffer(gs_device_t *device,
|
||||
uint32_t width, uint32_t height,
|
||||
gs_zstencil_format format)
|
||||
: gs_obj (device, gs_type::gs_zstencil_buffer),
|
||||
width (width),
|
||||
height (height),
|
||||
format (format),
|
||||
dxgiFormat (ConvertGSZStencilFormat(format))
|
||||
gs_zstencil_buffer::gs_zstencil_buffer(gs_device_t *device, uint32_t width,
|
||||
uint32_t height,
|
||||
gs_zstencil_format format)
|
||||
: gs_obj(device, gs_type::gs_zstencil_buffer),
|
||||
width(width),
|
||||
height(height),
|
||||
format(format),
|
||||
dxgiFormat(ConvertGSZStencilFormat(format))
|
||||
{
|
||||
InitBuffer();
|
||||
}
|
||||
|
Reference in New Issue
Block a user