UI: Fix game capture check when about to update

To check to see if a file is locked, it must be opened for writing, not
reading.
This commit is contained in:
jp9000
2017-03-06 02:33:33 -08:00
parent 805611615e
commit f1aba65bbb

View File

@@ -510,7 +510,7 @@ int AutoUpdateThread::queryUpdate(bool manualUpdate, const char *text_utf8)
static bool IsFileInUse(const wstring &file)
{
WinHandle f = CreateFile(file.c_str(), GENERIC_READ, 0, nullptr,
WinHandle f = CreateFile(file.c_str(), GENERIC_WRITE, 0, nullptr,
OPEN_EXISTING, 0, nullptr);
if (!f.Valid()) {
int err = GetLastError();