obs-ffmpeg: Add texture-based NVENC encoder implementation

Adds a texture-based NVENC implementation which passes OBS NV12 output
textures directly to NVENC without downloading them off of the GPU,
increasing NVENC performance by a significant margin.

If NV12 textures are unavailable or the new encoder fails to initialize
for whatever reason, it will fall back to the FFmpeg NVENC
implementation safely.
This commit is contained in:
jp9000
2019-02-05 18:20:16 -08:00
parent 8b566f3352
commit ed0c7bcd6a
5 changed files with 1121 additions and 5 deletions

View File

@@ -0,0 +1,35 @@
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <obs-module.h>
#include "nvEncodeAPI.h"
#define do_log(level, format, ...) \
blog(level, "[jim-nvenc] " format, ##__VA_ARGS__)
#define error(format, ...) do_log(LOG_ERROR, format, ##__VA_ARGS__)
#define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
#define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
#define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
typedef NVENCSTATUS (NVENCAPI *NV_CREATE_INSTANCE_FUNC)(NV_ENCODE_API_FUNCTION_LIST*);
extern const char *nv_error_name(NVENCSTATUS err);
extern NV_ENCODE_API_FUNCTION_LIST nv;
extern NV_CREATE_INSTANCE_FUNC nv_create_instance;
extern bool init_nvenc(void);
static inline bool nv_failed(NVENCSTATUS err, const char *func,
const char *call)
{
if (err == NV_ENC_SUCCESS)
return false;
error("%s: %s failed: %d (%s)", func, call, (int)err,
nv_error_name(err));
return true;
}
#define NV_FAILED(x) nv_failed(x, __FUNCTION__, #x)