libobs-d3d11: Save all D3D11 object descriptors (for rebuilding)
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@@ -25,7 +25,6 @@ gs_stage_surface::gs_stage_surface(gs_device_t *device, uint32_t width,
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format (colorFormat),
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dxgiFormat (ConvertGSTextureFormat(colorFormat))
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{
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D3D11_TEXTURE2D_DESC td;
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HRESULT hr;
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memset(&td, 0, sizeof(td));
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