libobs-d3d11: Save all D3D11 object descriptors (for rebuilding)
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@@ -162,11 +162,11 @@ void gs_shader::BuildConstantBuffer()
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constantSize += size;
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}
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memset(&bd, 0, sizeof(bd));
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if (constantSize) {
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D3D11_BUFFER_DESC bd;
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HRESULT hr;
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memset(&bd, 0, sizeof(bd));
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bd.ByteWidth = (constantSize+15)&0xFFFFFFF0; /* align */
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bd.Usage = D3D11_USAGE_DYNAMIC;
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bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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