added name dialog code, moved 'using namespace std;' out of headers and into source files
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@@ -92,21 +92,8 @@ static void CreateOBS(HWND hwnd)
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static void AddTestItems(obs_scene_t scene, obs_source_t source)
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{
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obs_sceneitem_t item = NULL;
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struct vec2 v2;
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item = obs_scene_add(scene, source);
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vec2_set(&v2, 100.0f, 200.0f);
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obs_sceneitem_setpos(item, &v2);
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obs_sceneitem_setrot(item, 10.0f);
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vec2_set(&v2, 20.0f, 2.0f);
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obs_sceneitem_setscale(item, &v2);
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item = obs_scene_add(scene, source);
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vec2_set(&v2, 200.0f, 100.0f);
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obs_sceneitem_setpos(item, &v2);
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obs_sceneitem_setrot(item, -45.0f);
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vec2_set(&v2, 5.0f, 7.0f);
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obs_sceneitem_setscale(item, &v2);
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}
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static HWND CreateTestWindow(HINSTANCE instance)
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@@ -175,7 +162,7 @@ int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPSTR cmdLine,
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/* ------------------------------------------------------ */
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/* set the scene as the primary draw source and go */
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obs_set_output_source(0, obs_scene_getsource(scene));
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obs_set_output_source(0, source);
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MSG msg;
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while (GetMessage(&msg, NULL, 0, 0)) {
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