fixed some build issues on non-windows systems
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@@ -17,7 +17,7 @@
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#pragma once
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#include "util/AlignedNew.hpp"
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#include <util/AlignedNew.hpp>
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#include <vector>
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#include <string>
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@@ -27,11 +27,11 @@
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#include "util/base.h"
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#include "graphics/matrix4.h"
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#include "graphics/graphics.h"
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#include "util/windows/ComPtr.hpp"
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#include "util/windows/HRError.hpp"
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#include <util/base.h>
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#include <graphics/matrix4.h>
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#include <graphics/graphics.h>
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#include <util/windows/ComPtr.hpp>
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#include <util/windows/HRError.hpp>
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struct shader_var;
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struct shader_sampler;
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