fixed some build issues on non-windows systems
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@@ -17,10 +17,10 @@
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#include "d3d11-subsystem.hpp"
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#include "d3d11-shaderprocessor.hpp"
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#include "graphics/vec2.h"
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#include "graphics/vec3.h"
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#include "graphics/matrix3.h"
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#include "graphics/matrix4.h"
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#include <graphics/vec2.h>
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#include <graphics/vec3.h>
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#include <graphics/matrix3.h>
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#include <graphics/matrix4.h>
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void gs_vertex_shader::GetBuffersExpected(
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const vector<D3D11_INPUT_ELEMENT_DESC> &inputs)
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