fixed some build issues on non-windows systems

This commit is contained in:
jp9000
2013-11-26 23:07:27 -07:00
parent 58810f9806
commit e5c99175c5
27 changed files with 55 additions and 47 deletions

View File

@@ -17,10 +17,10 @@
#include "d3d11-subsystem.hpp"
#include "d3d11-shaderprocessor.hpp"
#include "graphics/vec2.h"
#include "graphics/vec3.h"
#include "graphics/matrix3.h"
#include "graphics/matrix4.h"
#include <graphics/vec2.h>
#include <graphics/vec3.h>
#include <graphics/matrix3.h>
#include <graphics/matrix4.h>
void gs_vertex_shader::GetBuffersExpected(
const vector<D3D11_INPUT_ELEMENT_DESC> &inputs)