libobs-d3d11: Store device adapter index (for rebuilding)
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@@ -625,6 +625,7 @@ struct gs_device {
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ComPtr<IDXGIAdapter1> adapter;
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ComPtr<ID3D11Device> device;
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ComPtr<ID3D11DeviceContext> context;
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uint32_t adpIdx = 0;
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gs_texture_2d *curRenderTarget = nullptr;
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gs_zstencil_buffer *curZStencilBuffer = nullptr;
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