@@ -1,6 +1,7 @@
|
||||
FadeTransition="Fade"
|
||||
CutTransition="Cut"
|
||||
SwipeTransition="Swipe"
|
||||
SlideTransition="Slide"
|
||||
Direction="Direction"
|
||||
Direction.Left="Left"
|
||||
Direction.Right="Right"
|
||||
|
45
plugins/obs-transitions/data/slide_transition.effect
Normal file
45
plugins/obs-transitions/data/slide_transition.effect
Normal file
@@ -0,0 +1,45 @@
|
||||
uniform float4x4 ViewProj;
|
||||
uniform texture2d tex_a;
|
||||
uniform texture2d tex_b;
|
||||
uniform float2 tex_a_dir;
|
||||
uniform float2 tex_b_dir;
|
||||
|
||||
|
||||
sampler_state textureSampler {
|
||||
Filter = Linear;
|
||||
AddressU = Clamp;
|
||||
AddressV = Clamp;
|
||||
};
|
||||
|
||||
struct VertData {
|
||||
float4 pos : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
VertData VSDefault(VertData v_in)
|
||||
{
|
||||
VertData vert_out;
|
||||
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
|
||||
vert_out.uv = v_in.uv;
|
||||
return vert_out;
|
||||
}
|
||||
|
||||
float4 PSSlide(VertData v_in) : TARGET
|
||||
{
|
||||
float2 tex_a_uv = v_in.uv + tex_a_dir;
|
||||
float2 tex_b_uv = v_in.uv - tex_b_dir;
|
||||
|
||||
return (tex_a_uv.x - saturate(tex_a_uv.x) != 0.0) ||
|
||||
(tex_a_uv.y - saturate(tex_a_uv.y) != 0.0)
|
||||
? tex_b.Sample(textureSampler, tex_b_uv)
|
||||
: tex_a.Sample(textureSampler, tex_a_uv);
|
||||
}
|
||||
|
||||
technique Slide
|
||||
{
|
||||
pass
|
||||
{
|
||||
vertex_shader = VSDefault(v_in);
|
||||
pixel_shader = PSSlide(v_in);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user