fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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@@ -42,8 +42,6 @@ static inline void render_displays(void)
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struct vec4 clear_color;
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vec4_set(&clear_color, 0.3f, 0.0f, 0.0f, 1.0f);
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//gs_enable_depthtest(false);
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gs_ortho(0.0f, (float)obs->output_width,
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0.0f, (float)obs->output_height,
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-100.0f, 100.0f);
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@@ -66,9 +64,13 @@ static inline void render_displays(void)
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gs_load_swapchain(NULL);
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gs_beginscene();
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gs_clear(GS_CLEAR_COLOR|GS_CLEAR_DEPTH|GS_CLEAR_STENCIL,
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH | GS_CLEAR_STENCIL,
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&clear_color, 1.0f, 0);
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gs_enable_depthtest(false);
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gs_enable_blending(false);
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gs_setcullmode(GS_NEITHER);
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gs_setviewport(0, 0, gs_getwidth(), gs_getheight());
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if (obs->primary_source)
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@@ -90,7 +92,7 @@ static bool swap_frame(uint64_t timestamp)
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}
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obs->textures_copied[obs->cur_texture] = true;
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gs_stage_texture(last_surface, NULL);
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//gs_stage_texture(last_surface, NULL);
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if (++obs->cur_texture == NUM_TEXTURES)
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obs->cur_texture = 0;
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