made glew compile with static CRT
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug MX|Win32">
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@@ -320,7 +320,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<Optimization>Disabled</Optimization>
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@@ -344,7 +344,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<Optimization>Disabled</Optimization>
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@@ -383,10 +383,7 @@
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<ClInclude Include="..\..\include\GL\glew.h" />
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<ClInclude Include="..\..\include\GL\wglew.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\glew.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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