Remove 'effect' param from effect param funcs
Similar to the shader functions, the effect parameter functions take the effect as a parameter. However, the effect parameter is pretty pointless, because the effect parameter.. parameter stores the effect pointer interally.
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@@ -246,8 +246,7 @@ static void display_capture_video_render(void *data, effect_t effect)
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gs_load_samplerstate(dc->sampler, 0);
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technique_t tech = effect_gettechnique(dc->draw_effect, "Default");
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effect_settexture(dc->draw_effect,
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effect_getparambyidx(dc->draw_effect, 1),
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effect_settexture(effect_getparambyidx(dc->draw_effect, 1),
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dc->tex);
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technique_begin(tech);
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technique_beginpass(tech, 0);
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