added osx cocoa support files
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193
test/osx/test.mm
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193
test/osx/test.mm
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#include <stdio.h>
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#include <time.h>
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#include <functional>
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#include <memory>
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#import <Cocoa/Cocoa.h>
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#import <AppKit/AppKit.h>
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#import <OpenGL/OpenGL.h>
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#include "util/base.h"
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#include "obs.h"
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static const int cx = 800;
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static const int cy = 600;
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/* --------------------------------------------------- */
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using SourceContext = std::unique_ptr<obs_source,
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std::function<void(obs_source_t)>>;
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static SourceContext autorelease(obs_source_t s)
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{
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return SourceContext(s, obs_source_destroy);
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}
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using SceneContext = std::unique_ptr<obs_scene,
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std::function<void(obs_scene_t)>>;
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static SceneContext autorelease(obs_scene_t s)
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{
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return SceneContext(s, obs_scene_destroy);
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}
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/* --------------------------------------------------- */
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static void CreateOBS(NSWindow *win)
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{
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struct video_info vi;
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memset(&vi, 0, sizeof(struct video_info));
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vi.fps_num = 30000;
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vi.fps_den = 1001;
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vi.width = cx;
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vi.height = cy;
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vi.name = "video";
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struct gs_init_data gsid;
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memset(&gsid, 0, sizeof(gsid));
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gsid.view = [win contentView];
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gsid.cx = cx;
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gsid.cy = cy;
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gsid.num_backbuffers = 2;
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gsid.format = GS_RGBA;
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if (!obs_startup("libobs-opengl", &gsid, &vi, NULL))
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throw "Couldn't create OBS";
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}
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static void AddTestItems(obs_scene_t scene, obs_source_t source)
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{
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obs_sceneitem_t item = NULL;
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struct vec2 v2;
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item = obs_scene_add(scene, source);
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vec2_set(&v2, 100.0f, 200.0f);
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obs_sceneitem_setpos(item, &v2);
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obs_sceneitem_setrot(item, 10.0f);
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vec2_set(&v2, 20.0f, 2.0f);
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obs_sceneitem_setscale(item, &v2);
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item = obs_scene_add(scene, source);
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vec2_set(&v2, 200.0f, 100.0f);
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obs_sceneitem_setpos(item, &v2);
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obs_sceneitem_setrot(item, -45.0f);
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vec2_set(&v2, 5.0f, 7.0f);
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obs_sceneitem_setscale(item, &v2);
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}
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@interface window_closer : NSObject {}
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@end
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@implementation window_closer
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+(id)window_closer
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{
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return [[window_closer alloc] init];
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}
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-(void)windowWillClose:(NSNotification *)notification
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{
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[NSApp stop:self];
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}
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@end
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static NSWindow *CreateTestWindow()
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{
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[NSApplication sharedApplication];
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ProcessSerialNumber psn = {0, kCurrentProcess};
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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SetFrontProcess(&psn);
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#pragma clang diagnostic pop
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NSRect content_rect = NSMakeRect(0, 0, cx, cy);
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NSWindow *win = [[NSWindow alloc]
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initWithContentRect:content_rect
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styleMask:NSTitledWindowMask | NSClosableWindowMask
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backing:NSBackingStoreBuffered
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defer:NO];
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if(!win)
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return nil;
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[win orderFrontRegardless];
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NSView *view = [[NSView alloc] initWithFrame:content_rect];
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if(!view)
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return nil;
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[win setContentView:view];
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[win setTitle:@"foo"];
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[win center];
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[win makeMainWindow];
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[win setDelegate:[window_closer window_closer]];
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return win;
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}
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static void test()
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{
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try {
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NSWindow *win = CreateTestWindow();
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if (!win)
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throw "Couldn't create main window";
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CreateOBS(win);
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/* ------------------------------------------------------ */
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/* load module */
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if (obs_load_module("test-input") != 0)
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throw "Couldn't load module";
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/* ------------------------------------------------------ */
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/* create source */
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SourceContext source = autorelease(obs_source_create(SOURCE_INPUT,
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"random", NULL));
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if (!source)
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throw "Couldn't create random test source";
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/* ------------------------------------------------------ */
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/* create filter */
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SourceContext filter = autorelease(obs_source_create(SOURCE_FILTER,
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"test", NULL));
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if (!filter)
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throw "Couldn't create test filter";
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obs_source_filter_add(source.get(), filter.get());
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/* ------------------------------------------------------ */
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/* create scene and add source to scene (twice) */
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SceneContext scene = autorelease(obs_scene_create());
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if (!scene)
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throw "Couldn't create scene";
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AddTestItems(scene.get(), source.get());
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/* ------------------------------------------------------ */
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/* set the scene as the primary draw source and go */
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obs_set_primary_source(obs_scene_getsource(scene.get()));
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[NSApp run];
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obs_set_primary_source(NULL);
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} catch (char const *error) {
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printf("%s\n", error);
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}
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obs_shutdown();
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blog(LOG_INFO, "Number of memory leaks: %zu", bnum_allocs());
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}
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/* --------------------------------------------------- */
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int main()
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{
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@autoreleasepool {
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test();
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}
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return 0;
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}
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