libobs-d3d11: Add optional macro to log shader disassembly
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@@ -181,6 +181,11 @@ void gs_device::InitCompiler()
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if (module) {
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d3dCompile = (pD3DCompile)GetProcAddress(module,
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"D3DCompile");
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#ifdef DISASSEMBLE_SHADERS
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d3dDisassemble = (pD3DDisassemble)GetProcAddress(
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module, "D3DDisassemble");
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#endif
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if (d3dCompile) {
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return;
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}
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