libobs-d3d11: Add optional macro to log shader disassembly

This commit is contained in:
jp9000
2016-11-25 12:01:31 -08:00
parent c6c58e55b3
commit d2bb7157c2
3 changed files with 26 additions and 0 deletions

View File

@@ -181,6 +181,11 @@ void gs_device::InitCompiler()
if (module) {
d3dCompile = (pD3DCompile)GetProcAddress(module,
"D3DCompile");
#ifdef DISASSEMBLE_SHADERS
d3dDisassemble = (pD3DDisassemble)GetProcAddress(
module, "D3DDisassemble");
#endif
if (d3dCompile) {
return;
}