libobs-d3d11: Make sure current swap is valid
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@@ -625,7 +625,7 @@ struct gs_device {
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gs_index_buffer *curIndexBuffer = nullptr;
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gs_vertex_shader *curVertexShader = nullptr;
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gs_pixel_shader *curPixelShader = nullptr;
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gs_swap_chain *curSwapChain;
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gs_swap_chain *curSwapChain = nullptr;
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bool zstencilStateChanged = true;
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bool rasterStateChanged = true;
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