Add support for shared textures to graphics API

This commit is contained in:
jp9000
2014-10-13 21:41:09 -07:00
parent dc82e8d788
commit caa32cb6d1
8 changed files with 125 additions and 3 deletions

View File

@@ -25,7 +25,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd,
uint32_t texSizeBytes = height * rowSizeBytes / 8;
size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
uint32_t actual_levels = levels;
if (!actual_levels)
actual_levels = gs_get_total_levels(width, height);
@@ -38,7 +38,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd,
for (uint32_t j = 0; j < actual_levels; j++) {
D3D11_SUBRESOURCE_DATA newSRD;
newSRD.pSysMem = *data;
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemSlicePitch = newTexSize;
srd.push_back(newSRD);
@@ -161,3 +161,65 @@ gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
if (isRenderTarget)
InitRenderTargets();
}
static inline gs_color_format ConvertDXGITextureFormat(DXGI_FORMAT format)
{
switch (format) {
case DXGI_FORMAT_A8_UNORM: return GS_A8;
case DXGI_FORMAT_R8_UNORM: return GS_R8;
case DXGI_FORMAT_R8G8B8A8_UNORM: return GS_RGBA;
case DXGI_FORMAT_B8G8R8X8_UNORM: return GS_BGRX;
case DXGI_FORMAT_B8G8R8A8_UNORM: return GS_BGRA;
case DXGI_FORMAT_R10G10B10A2_UNORM: return GS_R10G10B10A2;
case DXGI_FORMAT_R16G16B16A16_UNORM: return GS_RGBA16;
case DXGI_FORMAT_R16_UNORM: return GS_R16;
case DXGI_FORMAT_R16G16B16A16_FLOAT: return GS_RGBA16F;
case DXGI_FORMAT_R32G32B32A32_FLOAT: return GS_RGBA32F;
case DXGI_FORMAT_R16G16_FLOAT: return GS_RG16F;
case DXGI_FORMAT_R32G32_FLOAT: return GS_RG32F;
case DXGI_FORMAT_R16_FLOAT: return GS_R16F;
case DXGI_FORMAT_R32_FLOAT: return GS_R32F;
case DXGI_FORMAT_BC1_UNORM: return GS_DXT1;
case DXGI_FORMAT_BC2_UNORM: return GS_DXT3;
case DXGI_FORMAT_BC3_UNORM: return GS_DXT5;
}
return GS_UNKNOWN;
}
gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle)
: isRenderTarget (false),
isGDICompatible (false),
isDynamic (false),
isShared (true),
genMipmaps (false),
sharedHandle (handle)
{
HRESULT hr;
hr = device->device->OpenSharedResource((HANDLE)handle,
__uuidof(ID3D11Texture2D), (void**)texture.Assign());
if (FAILED(hr))
throw HRError("Failed to open resource", hr);
D3D11_TEXTURE2D_DESC desc;
texture->GetDesc(&desc);
this->type = GS_TEXTURE_2D;
this->format = ConvertDXGITextureFormat(desc.Format);
this->levels = 1;
this->device = device;
this->width = desc.Width;
this->height = desc.Height;
this->dxgiFormat = desc.Format;
D3D11_SHADER_RESOURCE_VIEW_DESC resourceDesc = {};
resourceDesc.Format = desc.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resourceDesc.Texture2D.MipLevels = 1;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create shader resource view", hr);
}