UI: Use patterns that avoid std::min/max
New code is cleaner anyway.
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@ -396,9 +396,9 @@ void OBSPropertiesView::AddFloat(obs_property_t *prop, QFormLayout *layout,
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const char *suffix = obs_property_float_suffix(prop);
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if (stepVal < 1.0) {
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int decimals = (int)(log10(1.0 / stepVal) + 0.99);
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constexpr int sane_limit = 8;
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decimals = std::min(decimals, sane_limit);
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const int decimals =
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std::min<int>(log10(1.0 / stepVal) + 0.99, sane_limit);
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if (decimals > spin->decimals())
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spin->setDecimals(decimals);
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}
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@ -1,7 +1,6 @@
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#include <QGuiApplication>
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#include <QMouseEvent>
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#include <algorithm>
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#include <cmath>
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#include <string>
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#include <graphics/vec4.h>
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@ -1049,10 +1048,14 @@ static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
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vec3 pos3;
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vec3 pos3_;
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float x1 = std::min(data->startPos.x, data->pos.x);
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float x2 = std::max(data->startPos.x, data->pos.x);
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float y1 = std::min(data->startPos.y, data->pos.y);
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float y2 = std::max(data->startPos.y, data->pos.y);
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vec2 pos_min, pos_max;
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vec2_min(&pos_min, &data->startPos, &data->pos);
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vec2_max(&pos_max, &data->startPos, &data->pos);
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const float x1 = pos_min.x;
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const float x2 = pos_max.x;
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const float y1 = pos_min.y;
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const float y2 = pos_max.y;
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if (!SceneItemHasVideo(item))
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return true;
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