libobs: Check effect mutex exists before destroying it
Fixes a crash if graphics system didn't finish intializing.
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@ -213,7 +213,8 @@ void gs_destroy(graphics_t *graphics)
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}
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pthread_mutex_destroy(&graphics->mutex);
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pthread_mutex_destroy(&graphics->effect_mutex);
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if (graphics->effect_mutex)
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pthread_mutex_destroy(&graphics->effect_mutex);
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da_free(graphics->matrix_stack);
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da_free(graphics->viewport_stack);
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da_free(graphics->blend_state_stack);
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