Use bzalloc instead of bmalloc+memset
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@ -217,8 +217,7 @@ void gl_getclientsize(struct gs_swap_chain *swap, uint32_t *width,
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texture_t texture_create_from_iosurface(device_t device, void *iosurf)
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{
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IOSurfaceRef ref = (IOSurfaceRef)iosurf;
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struct gs_texture_2d *tex = bmalloc(sizeof(struct gs_texture_2d));
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memset(tex, 0, sizeof(struct gs_texture_2d));
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struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
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OSType pf = IOSurfaceGetPixelFormat(ref);
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if (pf != 'BGRA')
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