added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro

This commit is contained in:
jp9000
2013-10-10 12:37:03 -07:00
parent 904725390a
commit c1939de49b
10 changed files with 104 additions and 26 deletions

View File

@@ -100,11 +100,6 @@ texture_t device_create_volumetexture(device_t device, uint32_t width,
return NULL;
}
zstencil_t device_create_zstencil(device_t device, uint32_t width,
uint32_t height, enum gs_zstencil_format format)
{
}
stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
uint32_t height, enum gs_color_format color_format)
{
@@ -393,10 +388,6 @@ void stagesurface_unmap(stagesurf_t stagesurf)
{
}
void zstencil_destroy(zstencil_t zstencil)
{
}
void samplerstate_destroy(samplerstate_t samplerstate)
{
}