added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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@@ -100,11 +100,6 @@ texture_t device_create_volumetexture(device_t device, uint32_t width,
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return NULL;
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}
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zstencil_t device_create_zstencil(device_t device, uint32_t width,
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uint32_t height, enum gs_zstencil_format format)
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{
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}
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stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
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uint32_t height, enum gs_color_format color_format)
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{
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@@ -393,10 +388,6 @@ void stagesurface_unmap(stagesurf_t stagesurf)
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{
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}
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void zstencil_destroy(zstencil_t zstencil)
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{
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}
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void samplerstate_destroy(samplerstate_t samplerstate)
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{
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}
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