added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro

This commit is contained in:
jp9000
2013-10-10 12:37:03 -07:00
parent 904725390a
commit c1939de49b
10 changed files with 104 additions and 26 deletions

View File

@@ -32,6 +32,8 @@
extern "C" {
#endif
#define GS_MAX_TEXTURES 8
struct vec2;
struct vec3;
struct vec4;