obs-filters: Add HDR support to Crop/Pad
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@ -7,6 +7,7 @@ struct crop_filter_data {
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gs_effect_t *effect;
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gs_eparam_t *param_mul;
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gs_eparam_t *param_add;
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gs_eparam_t *param_multiplier;
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int left;
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int right;
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@ -50,6 +51,8 @@ static void *crop_filter_create(obs_data_t *settings, obs_source_t *context)
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gs_effect_get_param_by_name(filter->effect, "mul_val");
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filter->param_add =
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gs_effect_get_param_by_name(filter->effect, "add_val");
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filter->param_multiplier =
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gs_effect_get_param_by_name(filter->effect, "multiplier");
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obs_source_update(context, settings);
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return filter;
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@ -182,26 +185,87 @@ static void crop_filter_tick(void *data, float seconds)
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UNUSED_PARAMETER(seconds);
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}
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static const char *
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get_tech_name_and_multiplier(enum gs_color_space current_space,
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enum gs_color_space source_space,
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float *multiplier)
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{
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const char *tech_name = "Draw";
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*multiplier = 1.f;
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switch (source_space) {
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case GS_CS_SRGB:
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case GS_CS_SRGB_16F:
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switch (current_space) {
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case GS_CS_709_SCRGB:
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tech_name = "DrawMultiply";
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*multiplier = obs_get_video_sdr_white_level() / 80.0f;
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}
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break;
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case GS_CS_709_EXTENDED:
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switch (current_space) {
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case GS_CS_SRGB:
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case GS_CS_SRGB_16F:
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tech_name = "DrawTonemap";
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break;
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case GS_CS_709_SCRGB:
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tech_name = "DrawMultiply";
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*multiplier = obs_get_video_sdr_white_level() / 80.0f;
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}
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break;
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case GS_CS_709_SCRGB:
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switch (current_space) {
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case GS_CS_SRGB:
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case GS_CS_SRGB_16F:
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tech_name = "DrawMultiplyTonemap";
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*multiplier = 80.0f / obs_get_video_sdr_white_level();
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break;
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case GS_CS_709_EXTENDED:
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tech_name = "DrawMultiply";
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*multiplier = 80.0f / obs_get_video_sdr_white_level();
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}
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}
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return tech_name;
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}
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static void crop_filter_render(void *data, gs_effect_t *effect)
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{
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UNUSED_PARAMETER(effect);
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struct crop_filter_data *filter = data;
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if (!obs_source_process_filter_begin(filter->context, GS_RGBA,
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OBS_NO_DIRECT_RENDERING))
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return;
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const enum gs_color_space preferred_spaces[] = {
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GS_CS_SRGB,
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GS_CS_SRGB_16F,
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GS_CS_709_EXTENDED,
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};
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gs_effect_set_vec2(filter->param_mul, &filter->mul_val);
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gs_effect_set_vec2(filter->param_add, &filter->add_val);
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const enum gs_color_space source_space = obs_source_get_color_space(
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obs_filter_get_parent(filter->context),
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OBS_COUNTOF(preferred_spaces), preferred_spaces);
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float multiplier;
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const char *technique = get_tech_name_and_multiplier(
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gs_get_color_space(), source_space, &multiplier);
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const enum gs_color_format format =
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gs_get_format_from_space(source_space);
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if (obs_source_process_filter_begin_with_color_space(
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filter->context, format, source_space,
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OBS_NO_DIRECT_RENDERING)) {
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gs_effect_set_vec2(filter->param_mul, &filter->mul_val);
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gs_effect_set_vec2(filter->param_add, &filter->add_val);
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gs_effect_set_float(filter->param_multiplier, multiplier);
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gs_blend_state_push();
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
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gs_blend_state_push();
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
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obs_source_process_filter_end(filter->context, filter->effect,
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filter->width, filter->height);
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obs_source_process_filter_tech_end(filter->context,
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filter->effect,
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filter->width,
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filter->height, technique);
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gs_blend_state_pop();
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UNUSED_PARAMETER(effect);
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gs_blend_state_pop();
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}
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}
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static uint32_t crop_filter_width(void *data)
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@ -216,6 +280,31 @@ static uint32_t crop_filter_height(void *data)
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return (uint32_t)crop->height;
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}
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static enum gs_color_space
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crop_filter_get_color_space(void *data, size_t count,
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const enum gs_color_space *preferred_spaces)
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{
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const enum gs_color_space potential_spaces[] = {
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GS_CS_SRGB,
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GS_CS_SRGB_16F,
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GS_CS_709_EXTENDED,
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};
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struct crop_filter_data *const filter = data;
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const enum gs_color_space source_space = obs_source_get_color_space(
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obs_filter_get_parent(filter->context),
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OBS_COUNTOF(potential_spaces), potential_spaces);
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enum gs_color_space space = source_space;
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for (size_t i = 0; i < count; ++i) {
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space = preferred_spaces[i];
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if (space == source_space)
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break;
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}
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return space;
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}
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struct obs_source_info crop_filter = {
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.id = "crop_filter",
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.type = OBS_SOURCE_TYPE_FILTER,
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@ -230,4 +319,5 @@ struct obs_source_info crop_filter = {
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.video_render = crop_filter_render,
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.get_width = crop_filter_width,
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.get_height = crop_filter_height,
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.video_get_color_space = crop_filter_get_color_space,
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};
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26
plugins/obs-filters/data/color.effect
Normal file
26
plugins/obs-filters/data/color.effect
Normal file
@ -0,0 +1,26 @@
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float3 rec709_to_rec2020(float3 v)
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{
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float r = dot(v, float3(0.62740389593469914, 0.32928303837788397, 0.043313065687417190));
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float g = dot(v, float3(0.069097289358232047, 0.91954039507545904, 0.011362315566309173));
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float b = dot(v, float3(0.016391438875150235, 0.088013307877225860, 0.89559525324762468));
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return float3(r, g, b);
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}
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float3 rec2020_to_rec709(float3 v)
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{
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float r = dot(v, float3(1.6604910021084343, -0.58764113878854973, -0.072849863319884745));
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float g = dot(v, float3(-0.12455047452159063, 1.1328998971259603, -0.0083494226043695080));
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float b = dot(v, float3(-0.018150763354905199, -0.10057889800800746, 1.1187296613629123));
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return float3(r, g, b);
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}
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float reinhard_channel(float x)
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{
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return x / (x + 1.);
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}
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float3 reinhard(float3 rgb)
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{
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return float3(reinhard_channel(rgb.r), reinhard_channel(rgb.g), reinhard_channel(rgb.b));
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}
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@ -1,8 +1,11 @@
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#include "color.effect"
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uniform float4x4 ViewProj;
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uniform texture2d image;
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uniform float2 mul_val;
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uniform float2 add_val;
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uniform float multiplier;
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sampler_state textureSampler {
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Filter = Linear;
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@ -29,6 +32,32 @@ float4 PSCrop(VertData v_in) : TARGET
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return image.Sample(textureSampler, v_in.uv);
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}
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float4 PSCropMultiply(VertData v_in) : TARGET
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{
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float4 rgba = image.Sample(textureSampler, v_in.uv);
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rgba.rgb *= multiplier;
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return rgba;
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}
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float4 PSCropTonemap(VertData v_in) : TARGET
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{
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float4 rgba = image.Sample(textureSampler, v_in.uv);
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rgba.rgb = rec709_to_rec2020(rgba.rgb);
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rgba.rgb = reinhard(rgba.rgb);
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rgba.rgb = rec2020_to_rec709(rgba.rgb);
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return rgba;
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}
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float4 PSCropMultiplyTonemap(VertData v_in) : TARGET
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{
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float4 rgba = image.Sample(textureSampler, v_in.uv);
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rgba.rgb *= multiplier;
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rgba.rgb = rec709_to_rec2020(rgba.rgb);
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rgba.rgb = reinhard(rgba.rgb);
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rgba.rgb = rec2020_to_rec709(rgba.rgb);
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return rgba;
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}
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technique Draw
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{
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pass
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@ -37,3 +66,30 @@ technique Draw
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pixel_shader = PSCrop(v_in);
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}
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}
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technique DrawMultiply
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{
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pass
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{
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vertex_shader = VSCrop(v_in);
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pixel_shader = PSCropMultiply(v_in);
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}
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}
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technique DrawTonemap
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{
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pass
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{
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vertex_shader = VSCrop(v_in);
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pixel_shader = PSCropTonemap(v_in);
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}
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}
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technique DrawMultiplyTonemap
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{
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pass
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{
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vertex_shader = VSCrop(v_in);
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pixel_shader = PSCropMultiplyTonemap(v_in);
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}
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}
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