obs-filters: Add color correction filter
Adds a color correction filter if one wishes to just apply gamma/constrast/brightness/opacity/color to a source.
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bee5b3a2d2
@ -2,6 +2,7 @@ project(obs-filters)
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set(obs-filters_SOURCES
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obs-filters.c
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color-filter.c
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async-delay-filter.c
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crop-filter.c
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mask-filter.c)
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172
plugins/obs-filters/color-filter.c
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172
plugins/obs-filters/color-filter.c
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@ -0,0 +1,172 @@
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#include <obs-module.h>
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#include <graphics/vec4.h>
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#define SETTING_COLOR "color"
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#define SETTING_OPACITY "opacity"
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#define SETTING_CONTRAST "contrast"
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#define SETTING_BRIGHTNESS "brightness"
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#define SETTING_GAMMA "gamma"
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#define TEXT_COLOR obs_module_text("Color")
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#define TEXT_OPACITY obs_module_text("Opacity")
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#define TEXT_CONTRAST obs_module_text("Contrast")
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#define TEXT_BRIGHTNESS obs_module_text("Brightness")
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#define TEXT_GAMMA obs_module_text("Gamma")
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#define MIN_CONTRAST 0.5f
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#define MAX_CONTRAST 2.0f
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#define MIN_BRIGHTNESS -1.0
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#define MAX_BRIGHTNESS 1.0
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struct color_filter_data {
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obs_source_t *context;
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gs_effect_t *effect;
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gs_eparam_t *color_param;
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gs_eparam_t *contrast_param;
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gs_eparam_t *brightness_param;
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gs_eparam_t *gamma_param;
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struct vec4 color;
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float contrast;
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float brightness;
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float gamma;
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};
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static const char *color_filter_name(void)
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{
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return obs_module_text("ColorFilter");
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}
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static void color_filter_update(void *data, obs_data_t *settings)
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{
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struct color_filter_data *filter = data;
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uint32_t color = (uint32_t)obs_data_get_int(settings, SETTING_COLOR);
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uint32_t opacity = (uint32_t)obs_data_get_int(settings,
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SETTING_OPACITY);
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double contrast = obs_data_get_double(settings, SETTING_CONTRAST);
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double brightness = obs_data_get_double(settings, SETTING_BRIGHTNESS);
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double gamma = obs_data_get_double(settings, SETTING_GAMMA);
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color &= 0xFFFFFF;
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color |= ((opacity * 255) / 100) << 24;
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vec4_from_rgba(&filter->color, color);
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contrast = (contrast < 0.0) ?
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(1.0 / (-contrast + 1.0)) : (contrast + 1.0);
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brightness *= 0.5;
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gamma = (gamma < 0.0) ? (-gamma + 1.0) : (1.0 / (gamma + 1.0));
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filter->contrast = (float)contrast;
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filter->brightness = (float)brightness;
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filter->gamma = (float)gamma;
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}
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static void color_filter_destroy(void *data)
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{
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struct color_filter_data *filter = data;
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if (filter->effect) {
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obs_enter_graphics();
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gs_effect_destroy(filter->effect);
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obs_leave_graphics();
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}
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bfree(data);
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}
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static void *color_filter_create(obs_data_t *settings, obs_source_t *context)
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{
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struct color_filter_data *filter =
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bzalloc(sizeof(struct color_filter_data));
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char *effect_path = obs_module_file("color_filter.effect");
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filter->context = context;
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obs_enter_graphics();
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filter->effect = gs_effect_create_from_file(effect_path, NULL);
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if (filter) {
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filter->color_param = gs_effect_get_param_by_name(
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filter->effect, "color");
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filter->contrast_param = gs_effect_get_param_by_name(
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filter->effect, "contrast");
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filter->brightness_param = gs_effect_get_param_by_name(
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filter->effect, "brightness");
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filter->gamma_param = gs_effect_get_param_by_name(
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filter->effect, "gamma");
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}
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obs_leave_graphics();
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bfree(effect_path);
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if (!filter->effect) {
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color_filter_destroy(filter);
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return NULL;
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}
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color_filter_update(filter, settings);
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return filter;
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}
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static void color_filter_render(void *data, gs_effect_t *effect)
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{
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struct color_filter_data *filter = data;
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obs_source_process_filter_begin(filter->context, GS_RGBA,
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OBS_ALLOW_DIRECT_RENDERING);
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gs_effect_set_vec4(filter->color_param, &filter->color);
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gs_effect_set_float(filter->contrast_param, filter->contrast);
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gs_effect_set_float(filter->brightness_param, filter->brightness);
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gs_effect_set_float(filter->gamma_param, filter->gamma);
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obs_source_process_filter_end(filter->context, filter->effect, 0, 0);
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UNUSED_PARAMETER(effect);
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}
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static obs_properties_t *color_filter_properties(void *data)
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{
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obs_properties_t *props = obs_properties_create();
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obs_properties_add_color(props, SETTING_COLOR, TEXT_COLOR);
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obs_properties_add_int(props, SETTING_OPACITY, TEXT_OPACITY,
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0, 100, 1);
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obs_properties_add_float_slider(props, SETTING_CONTRAST,
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TEXT_CONTRAST, -1.0, 1.0, 0.01);
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obs_properties_add_float_slider(props, SETTING_BRIGHTNESS,
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TEXT_BRIGHTNESS, -1.0, 1.0, 0.01);
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obs_properties_add_float_slider(props, SETTING_GAMMA,
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TEXT_GAMMA, -1.0, 1.0, 0.01);
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UNUSED_PARAMETER(data);
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return props;
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}
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static void color_filter_defaults(obs_data_t *settings)
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{
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obs_data_set_default_int(settings, SETTING_COLOR, 0xFFFFFF);
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obs_data_set_default_int(settings, SETTING_OPACITY, 100);
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obs_data_set_default_double(settings, SETTING_CONTRAST, 0.0);
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obs_data_set_default_double(settings, SETTING_BRIGHTNESS, 0.0);
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obs_data_set_default_double(settings, SETTING_GAMMA, 0.0);
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}
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struct obs_source_info color_filter = {
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.id = "color_filter",
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.type = OBS_SOURCE_TYPE_FILTER,
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.output_flags = OBS_SOURCE_VIDEO,
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.get_name = color_filter_name,
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.create = color_filter_create,
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.destroy = color_filter_destroy,
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.video_render = color_filter_render,
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.update = color_filter_update,
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.get_properties = color_filter_properties,
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.get_defaults = color_filter_defaults
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};
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67
plugins/obs-filters/data/color_filter.effect
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67
plugins/obs-filters/data/color_filter.effect
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@ -0,0 +1,67 @@
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uniform float4x4 ViewProj;
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uniform texture2d image;
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uniform float4x4 color_matrix;
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uniform float3 color_range_min = {0.0, 0.0, 0.0};
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uniform float3 color_range_max = {1.0, 1.0, 1.0};
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uniform float4 color;
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uniform float contrast;
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uniform float brightness;
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uniform float gamma;
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sampler_state textureSampler {
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Filter = Linear;
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AddressU = Clamp;
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AddressV = Clamp;
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};
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struct VertData {
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float4 pos : POSITION;
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float2 uv : TEXCOORD0;
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};
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VertData VSDefault(VertData v_in)
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{
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VertData vert_out;
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vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
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vert_out.uv = v_in.uv;
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return vert_out;
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}
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float4 CalcColor(float4 rgba)
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{
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return float4(pow(rgba.rgb, float3(gamma, gamma, gamma)) * contrast + brightness, rgba.a);
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}
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float4 PSColorFilterRGBA(VertData v_in) : TARGET
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{
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float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
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return CalcColor(rgba);
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}
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float4 PSColorFilterMatrix(VertData v_in) : TARGET
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{
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float4 yuv = image.Sample(textureSampler, v_in.uv);
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yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
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float4 rgba = saturate(mul(float4(yuv.xyz, 1.0), color_matrix)) * color;
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return CalcColor(rgba);
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}
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technique Draw
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{
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pass
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{
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vertex_shader = VSDefault(v_in);
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pixel_shader = PSColorFilterRGBA(v_in);
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}
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}
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technique DrawMatrix
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{
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pass
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{
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vertex_shader = VSDefault(v_in);
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pixel_shader = PSColorFilterMatrix(v_in);
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}
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}
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ColorFilter="Color Correction"
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MaskFilter="Image Mask/Blend"
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AsyncDelayFilter="Video Delay (Async)"
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CropFilter="Crop"
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@ -6,12 +6,14 @@ OBS_MODULE_USE_DEFAULT_LOCALE("obs-filters", "en-US")
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extern struct obs_source_info mask_filter;
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extern struct obs_source_info crop_filter;
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extern struct obs_source_info color_filter;
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extern struct obs_source_info async_delay_filter;
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bool obs_module_load(void)
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{
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obs_register_source(&mask_filter);
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obs_register_source(&crop_filter);
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obs_register_source(&color_filter);
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obs_register_source(&async_delay_filter);
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return true;
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}
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