obs-filters: Add color correction filter

Adds a color correction filter if one wishes to just apply
gamma/constrast/brightness/opacity/color to a source.
This commit is contained in:
jp9000 2015-03-21 18:34:29 -07:00
parent bd1ede883d
commit bee5b3a2d2
5 changed files with 243 additions and 0 deletions

View File

@ -2,6 +2,7 @@ project(obs-filters)
set(obs-filters_SOURCES
obs-filters.c
color-filter.c
async-delay-filter.c
crop-filter.c
mask-filter.c)

View File

@ -0,0 +1,172 @@
#include <obs-module.h>
#include <graphics/vec4.h>
#define SETTING_COLOR "color"
#define SETTING_OPACITY "opacity"
#define SETTING_CONTRAST "contrast"
#define SETTING_BRIGHTNESS "brightness"
#define SETTING_GAMMA "gamma"
#define TEXT_COLOR obs_module_text("Color")
#define TEXT_OPACITY obs_module_text("Opacity")
#define TEXT_CONTRAST obs_module_text("Contrast")
#define TEXT_BRIGHTNESS obs_module_text("Brightness")
#define TEXT_GAMMA obs_module_text("Gamma")
#define MIN_CONTRAST 0.5f
#define MAX_CONTRAST 2.0f
#define MIN_BRIGHTNESS -1.0
#define MAX_BRIGHTNESS 1.0
struct color_filter_data {
obs_source_t *context;
gs_effect_t *effect;
gs_eparam_t *color_param;
gs_eparam_t *contrast_param;
gs_eparam_t *brightness_param;
gs_eparam_t *gamma_param;
struct vec4 color;
float contrast;
float brightness;
float gamma;
};
static const char *color_filter_name(void)
{
return obs_module_text("ColorFilter");
}
static void color_filter_update(void *data, obs_data_t *settings)
{
struct color_filter_data *filter = data;
uint32_t color = (uint32_t)obs_data_get_int(settings, SETTING_COLOR);
uint32_t opacity = (uint32_t)obs_data_get_int(settings,
SETTING_OPACITY);
double contrast = obs_data_get_double(settings, SETTING_CONTRAST);
double brightness = obs_data_get_double(settings, SETTING_BRIGHTNESS);
double gamma = obs_data_get_double(settings, SETTING_GAMMA);
color &= 0xFFFFFF;
color |= ((opacity * 255) / 100) << 24;
vec4_from_rgba(&filter->color, color);
contrast = (contrast < 0.0) ?
(1.0 / (-contrast + 1.0)) : (contrast + 1.0);
brightness *= 0.5;
gamma = (gamma < 0.0) ? (-gamma + 1.0) : (1.0 / (gamma + 1.0));
filter->contrast = (float)contrast;
filter->brightness = (float)brightness;
filter->gamma = (float)gamma;
}
static void color_filter_destroy(void *data)
{
struct color_filter_data *filter = data;
if (filter->effect) {
obs_enter_graphics();
gs_effect_destroy(filter->effect);
obs_leave_graphics();
}
bfree(data);
}
static void *color_filter_create(obs_data_t *settings, obs_source_t *context)
{
struct color_filter_data *filter =
bzalloc(sizeof(struct color_filter_data));
char *effect_path = obs_module_file("color_filter.effect");
filter->context = context;
obs_enter_graphics();
filter->effect = gs_effect_create_from_file(effect_path, NULL);
if (filter) {
filter->color_param = gs_effect_get_param_by_name(
filter->effect, "color");
filter->contrast_param = gs_effect_get_param_by_name(
filter->effect, "contrast");
filter->brightness_param = gs_effect_get_param_by_name(
filter->effect, "brightness");
filter->gamma_param = gs_effect_get_param_by_name(
filter->effect, "gamma");
}
obs_leave_graphics();
bfree(effect_path);
if (!filter->effect) {
color_filter_destroy(filter);
return NULL;
}
color_filter_update(filter, settings);
return filter;
}
static void color_filter_render(void *data, gs_effect_t *effect)
{
struct color_filter_data *filter = data;
obs_source_process_filter_begin(filter->context, GS_RGBA,
OBS_ALLOW_DIRECT_RENDERING);
gs_effect_set_vec4(filter->color_param, &filter->color);
gs_effect_set_float(filter->contrast_param, filter->contrast);
gs_effect_set_float(filter->brightness_param, filter->brightness);
gs_effect_set_float(filter->gamma_param, filter->gamma);
obs_source_process_filter_end(filter->context, filter->effect, 0, 0);
UNUSED_PARAMETER(effect);
}
static obs_properties_t *color_filter_properties(void *data)
{
obs_properties_t *props = obs_properties_create();
obs_properties_add_color(props, SETTING_COLOR, TEXT_COLOR);
obs_properties_add_int(props, SETTING_OPACITY, TEXT_OPACITY,
0, 100, 1);
obs_properties_add_float_slider(props, SETTING_CONTRAST,
TEXT_CONTRAST, -1.0, 1.0, 0.01);
obs_properties_add_float_slider(props, SETTING_BRIGHTNESS,
TEXT_BRIGHTNESS, -1.0, 1.0, 0.01);
obs_properties_add_float_slider(props, SETTING_GAMMA,
TEXT_GAMMA, -1.0, 1.0, 0.01);
UNUSED_PARAMETER(data);
return props;
}
static void color_filter_defaults(obs_data_t *settings)
{
obs_data_set_default_int(settings, SETTING_COLOR, 0xFFFFFF);
obs_data_set_default_int(settings, SETTING_OPACITY, 100);
obs_data_set_default_double(settings, SETTING_CONTRAST, 0.0);
obs_data_set_default_double(settings, SETTING_BRIGHTNESS, 0.0);
obs_data_set_default_double(settings, SETTING_GAMMA, 0.0);
}
struct obs_source_info color_filter = {
.id = "color_filter",
.type = OBS_SOURCE_TYPE_FILTER,
.output_flags = OBS_SOURCE_VIDEO,
.get_name = color_filter_name,
.create = color_filter_create,
.destroy = color_filter_destroy,
.video_render = color_filter_render,
.update = color_filter_update,
.get_properties = color_filter_properties,
.get_defaults = color_filter_defaults
};

View File

@ -0,0 +1,67 @@
uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform float4 color;
uniform float contrast;
uniform float brightness;
uniform float gamma;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 CalcColor(float4 rgba)
{
return float4(pow(rgba.rgb, float3(gamma, gamma, gamma)) * contrast + brightness, rgba.a);
}
float4 PSColorFilterRGBA(VertData v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
return CalcColor(rgba);
}
float4 PSColorFilterMatrix(VertData v_in) : TARGET
{
float4 yuv = image.Sample(textureSampler, v_in.uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
float4 rgba = saturate(mul(float4(yuv.xyz, 1.0), color_matrix)) * color;
return CalcColor(rgba);
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSColorFilterRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSColorFilterMatrix(v_in);
}
}

View File

@ -1,3 +1,4 @@
ColorFilter="Color Correction"
MaskFilter="Image Mask/Blend"
AsyncDelayFilter="Video Delay (Async)"
CropFilter="Crop"

View File

@ -6,12 +6,14 @@ OBS_MODULE_USE_DEFAULT_LOCALE("obs-filters", "en-US")
extern struct obs_source_info mask_filter;
extern struct obs_source_info crop_filter;
extern struct obs_source_info color_filter;
extern struct obs_source_info async_delay_filter;
bool obs_module_load(void)
{
obs_register_source(&mask_filter);
obs_register_source(&crop_filter);
obs_register_source(&color_filter);
obs_register_source(&async_delay_filter);
return true;
}