Fix various typos across multiple modules

This commit is contained in:
Ryan Foster
2017-03-19 07:35:51 -04:00
parent 786f993317
commit be98cee2a0
35 changed files with 54 additions and 54 deletions

View File

@@ -253,7 +253,7 @@ void gs_device::InitDevice(uint32_t adapterIdx)
if (FAILED(hr))
throw UnsupportedHWError("Failed to create device", hr);
blog(LOG_INFO, "D3D11 loaded sucessfully, feature level used: %u",
blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %u",
(unsigned int)levelUsed);
}
@@ -514,7 +514,7 @@ static inline void EnumD3DAdapters(
if (FAILED(hr))
continue;
/* ignore microsoft's 'basic' renderer' */
/* ignore Microsoft's 'basic' renderer' */
if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
continue;
@@ -586,7 +586,7 @@ static inline void LogD3DAdapters()
if (FAILED(hr))
continue;
/* ignore microsoft's 'basic' renderer' */
/* ignore Microsoft's 'basic' renderer' */
if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
continue;
@@ -608,7 +608,7 @@ int device_create(gs_device_t **p_device, uint32_t adapter)
try {
blog(LOG_INFO, "---------------------------------");
blog(LOG_INFO, "Initializing D3D11..");
blog(LOG_INFO, "Initializing D3D11...");
LogD3DAdapters();
device = new gs_device(adapter);