libobs: Add surround sound audio support
(This commit also modifies the following modules: UI, deps/media-playback, coreaudio-encoder, decklink, linux-alsa, linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk, obs-outputs, win-dshow, and win-wasapi) Adds surround sound audio support to the core, core plugins, and user interface. Compatible streaming services: Twitch, FB 360 live Compatible protocols: rtmp / mpeg-ts tcp udp Compatible file formats: mkv mp4 ts (others untested) Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac, opus, vorbis, pcm (others untested). Tested streaming servers: wowza, nginx HLS, mpeg-dash : surround passthrough Html5 players tested with live surround: videojs, mediaelement, viblast (hls+dash), hls.js Decklink: on win32, swap channels order for 5.1 7.1 (due to different channel mapping on wav, mpeg, ffmpeg) Audio filters: surround working. Monitoring: surround working (win macOs linux (pulse-audio)). VST: stereo plugins keep in general only the first two channels. surround plugins should work (e.g. mcfx does). OS: win, macOs, linux (alsa, pulse-audio). Misc: larger audio bitrates unlocked to accommodate more channels NB: mf-aac only supports mono and stereo + 5.1 on win 10 (not implemented due to lack of usefulness) Closes jp9000/obs-studio#968
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@@ -26,7 +26,7 @@ extern "C" {
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#endif
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#define MAX_AUDIO_MIXES 6
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#define MAX_AUDIO_CHANNELS 2
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#define MAX_AUDIO_CHANNELS 8
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#define AUDIO_OUTPUT_FRAMES 1024
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/*
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@@ -101,13 +101,13 @@ static inline uint32_t get_audio_channels(enum speaker_layout speakers)
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switch (speakers) {
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case SPEAKERS_MONO: return 1;
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case SPEAKERS_STEREO: return 2;
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case SPEAKERS_2POINT1: return 3;
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case SPEAKERS_SURROUND:
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case SPEAKERS_2POINT1:
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case SPEAKERS_SURROUND: return 3;
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case SPEAKERS_QUAD: return 4;
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case SPEAKERS_4POINT1: return 5;
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case SPEAKERS_5POINT1:
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case SPEAKERS_5POINT1_SURROUND: return 6;
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case SPEAKERS_7POINT1: return 8;
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case SPEAKERS_7POINT1:
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case SPEAKERS_7POINT1_SURROUND: return 8;
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case SPEAKERS_UNKNOWN: return 0;
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}
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