libobs: Add surround sound audio support
(This commit also modifies the following modules: UI, deps/media-playback, coreaudio-encoder, decklink, linux-alsa, linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk, obs-outputs, win-dshow, and win-wasapi) Adds surround sound audio support to the core, core plugins, and user interface. Compatible streaming services: Twitch, FB 360 live Compatible protocols: rtmp / mpeg-ts tcp udp Compatible file formats: mkv mp4 ts (others untested) Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac, opus, vorbis, pcm (others untested). Tested streaming servers: wowza, nginx HLS, mpeg-dash : surround passthrough Html5 players tested with live surround: videojs, mediaelement, viblast (hls+dash), hls.js Decklink: on win32, swap channels order for 5.1 7.1 (due to different channel mapping on wav, mpeg, ffmpeg) Audio filters: surround working. Monitoring: surround working (win macOs linux (pulse-audio)). VST: stereo plugins keep in general only the first two channels. surround plugins should work (e.g. mcfx does). OS: win, macOs, linux (alsa, pulse-audio). Misc: larger audio bitrates unlocked to accommodate more channels NB: mf-aac only supports mono and stereo + 5.1 on win 10 (not implemented due to lack of usefulness) Closes jp9000/obs-studio#968
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@@ -31,9 +31,17 @@ struct audio_monitor {
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static enum speaker_layout pulseaudio_channels_to_obs_speakers(
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uint_fast32_t channels)
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{
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if ((channels >= 1 && channels <= 6) || channels == 8)
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return (enum speaker_layout) channels;
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return SPEAKERS_UNKNOWN;
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switch (channels) {
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case 0: return SPEAKERS_UNKNOWN;
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case 1: return SPEAKERS_MONO;
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case 2: return SPEAKERS_STEREO;
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case 3: return SPEAKERS_2POINT1;
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case 4: return SPEAKERS_QUAD;
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case 5: return SPEAKERS_4POINT1;
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case 6: return SPEAKERS_5POINT1;
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case 8: return SPEAKERS_7POINT1;
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default: return SPEAKERS_UNKNOWN;
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}
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}
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static enum audio_format pulseaudio_to_obs_audio_format(
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@@ -2,8 +2,11 @@
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#include <mmdeviceapi.h>
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#include <audioclient.h>
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#define KSAUDIO_SPEAKER_4POINT1 (KSAUDIO_SPEAKER_QUAD|SPEAKER_LOW_FREQUENCY)
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#define KSAUDIO_SPEAKER_2POINT1 (KSAUDIO_SPEAKER_STEREO|SPEAKER_LOW_FREQUENCY)
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#define KSAUDIO_SPEAKER_SURROUND_AVUTIL \
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(KSAUDIO_SPEAKER_STEREO|SPEAKER_FRONT_CENTER)
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#define KSAUDIO_SPEAKER_4POINT1 (KSAUDIO_SPEAKER_SURROUND|SPEAKER_LOW_FREQUENCY)
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#define safe_release(ptr) \
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do { \
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