win-capture: Avoid segfault when retrieve size
When changing size of a game-capture scene item in preview window, if the capture target window closed, it may crash.
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@ -1757,13 +1757,13 @@ static void game_capture_render(void *data, gs_effect_t *effect)
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static uint32_t game_capture_width(void *data)
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{
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struct game_capture *gc = data;
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return gc->active ? gc->global_hook_info->cx : 0;
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return gc->active ? gc->cx : 0;
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}
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static uint32_t game_capture_height(void *data)
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{
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struct game_capture *gc = data;
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return gc->active ? gc->global_hook_info->cy : 0;
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return gc->active ? gc->cy : 0;
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}
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static const char *game_capture_name(void *unused)
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