Use high resolution GL surface when available

This commit is contained in:
Palana 2014-04-16 22:30:50 +02:00
parent f447a44f9c
commit b0237fd581

View File

@ -172,6 +172,7 @@ struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
wi->view = info->window.view;
[info->window.view setWantsBestResolutionOpenGLSurface:YES];
return wi;
}