Use high resolution GL surface when available
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@ -172,6 +172,7 @@ struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
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struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
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wi->view = info->window.view;
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[info->window.view setWantsBestResolutionOpenGLSurface:YES];
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return wi;
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}
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