Use recursive mutex for scene mutex

Fixes a deadlock when trying to remove a source from the GUI. The scene
item signal handlers would mark the source as removed which results in
the video thread also trying to run obs_sceneitem_destroy thereby
deadlocking the video thread (and the GUI thread)
This commit is contained in:
Palana
2014-01-29 22:46:39 +01:00
parent 13db68433d
commit af03444cbe
3 changed files with 30 additions and 8 deletions

View File

@@ -36,17 +36,26 @@ static const char *scene_getname(const char *locale)
static void *scene_create(obs_data_t settings, struct obs_source *source)
{
pthread_mutexattr_t attr;
struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
scene->source = source;
scene->first_item = NULL;
if (pthread_mutex_init(&scene->mutex, NULL) != 0) {
if (pthread_mutexattr_init(&attr) != 0)
goto fail;
if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
goto fail;
if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
bfree(scene);
return NULL;
goto fail;
}
return scene;
fail:
pthread_mutexattr_destroy(&attr);
bfree(scene);
return NULL;
}
static void scene_destroy(void *data)
@@ -115,7 +124,7 @@ static void scene_video_render(void *data)
struct obs_scene_item *del_item = item;
item = item->next;
obs_sceneitem_destroy(del_item);
obs_sceneitem_destroy(scene, del_item);
continue;
}
@@ -285,9 +294,13 @@ obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
return item;
}
int obs_sceneitem_destroy(obs_sceneitem_t item)
int obs_sceneitem_destroy(obs_scene_t scene, obs_sceneitem_t item)
{
int ref = 0;
if (!scene || !item)
return ref;
pthread_mutex_lock(&scene->mutex);
if (item) {
struct calldata params = {0};
@@ -303,6 +316,8 @@ int obs_sceneitem_destroy(obs_sceneitem_t item)
bfree(item);
}
pthread_mutex_unlock(&scene->mutex);
return ref;
}

View File

@@ -503,7 +503,7 @@ EXPORT obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source);
/** Removes/destroys a scene item. Returns the source reference counter
* (if any) */
EXPORT int obs_sceneitem_destroy(obs_sceneitem_t item);
EXPORT int obs_sceneitem_destroy(obs_scene_t scene, obs_sceneitem_t item);
/** Gets the scene parent associated with the scene item */
EXPORT obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item);