added shader attributes and added vertex buffer loading
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@@ -575,8 +575,8 @@ struct gs_device {
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gs_texture *curTextures[GS_MAX_TEXTURES];
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gs_sampler_state *curSamplers[GS_MAX_TEXTURES];
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gs_vertex_buffer *curVertexBuffer;
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gs_vertex_shader *curVertexShader;
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gs_index_buffer *curIndexBuffer;
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gs_vertex_shader *curVertexShader;
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gs_pixel_shader *curPixelShader;
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gs_swap_chain *curSwapChain;
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